X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FProjectile.cs;h=23e103a2a2127e3536b93993f63ca49e507b3ec9;hb=5776c1910247848ab45b111b6a9df4265483a894;hp=a294a7851bbbb15a9d8f5ba15e0da84446da383c;hpb=b4115cbc63a031622aefd3ebc078b57334270bc9;p=chaz%2Fcarfire diff --git a/CarFire/CarFire/CarFire/Projectile.cs b/CarFire/CarFire/CarFire/Projectile.cs index a294a78..23e103a 100644 --- a/CarFire/CarFire/CarFire/Projectile.cs +++ b/CarFire/CarFire/CarFire/Projectile.cs @@ -40,17 +40,19 @@ namespace CarFire Texture2D _projectileModel, Vector2 _velocity, int _gridX, - int _gridY, + int _gridY) + /*, int _pixelX, - int _pixelY) + int _pixelY)*/ { theMap = _currentMap; projectileModel = _projectileModel; velocity = _velocity; gridX = _gridX; gridY = _gridY; - pixelX = _pixelX; - pixelY = _pixelY; + pixelX = _gridX * (int)Map.PixelsToUnitSquares; + pixelY = _gridY * (int)Map.PixelsToUnitSquares; + damage = 20; } public void Update(TimeSpan timespan) { @@ -70,7 +72,7 @@ namespace CarFire // to move into the path of projectiles. //if (open) { - Console.WriteLine("pixelX:" + pixelX + " " + " pixelY: "+ pixelY); + //Console.WriteLine("pixelX:" + pixelX + " " + " pixelY: "+ pixelY); pixelX += (int)velocity.X; pixelY += (int)velocity.Y; gridX = (int)(pixelX /Map.PixelsToUnitSquares);