X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FMap.cs;h=6727133bc79c1ee72471e67d8f30c0fd2fa7349e;hb=f5b00f187579c137436bb023c5f4c71dbeb02847;hp=95a8c2c9b75253b17cc4debd169d312ca3cf43f5;hpb=c8f76edcbc66e1466db1cfef4bc314a7261670e8;p=chaz%2Fcarfire
diff --git a/CarFire/CarFire/CarFire/Map.cs b/CarFire/CarFire/CarFire/Map.cs
index 95a8c2c..6727133 100644
--- a/CarFire/CarFire/CarFire/Map.cs
+++ b/CarFire/CarFire/CarFire/Map.cs
@@ -7,6 +7,7 @@ using System.Runtime.Serialization;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
+using System.Reflection;
namespace CarFire
{
@@ -21,9 +22,33 @@ namespace CarFire
// DEBUG: Tilesets not implemented at all.
public static Texture2D DefaultTile;
+ #region Public Exceptions
+
+ ///
+ /// This exception is thrown during the loading of a map if any
+ /// part of the map file is inconsistent with the expected format
+ /// and order.
+ ///
+ public class RuntimeException : System.ApplicationException
+ {
+ public RuntimeException() { }
+
+ public RuntimeException(string message) :
+ base(message) { }
+
+ public RuntimeException(string message, System.Exception inner) :
+ base(message, inner) { }
+
+ protected RuntimeException(SerializationInfo info, StreamingContext context) :
+ base(info, context) { }
+ }
+
+ #endregion
+
+
#region Public Constants
- public const float PixelsToUnitSquares = 64.0f;
+ public const float PixelsToUnitSquares = 60.0f;
#endregion
@@ -33,7 +58,7 @@ namespace CarFire
///
/// The type of a map helps determine how the map is intended to be used.
///
- public enum Type
+ public enum Mode
{
None,
Campaign,
@@ -46,7 +71,7 @@ namespace CarFire
public class Metadata
{
public string Name;
- public Type Type;
+ public Mode Type;
public string Author;
public HashSet NumPlayers = new HashSet();
public string Tileset;
@@ -54,6 +79,16 @@ namespace CarFire
public int GridHeight;
}
+ ///
+ /// The container class for information about an entity defined in the map.
+ ///
+ public class RawEntity
+ {
+ public char Id;
+ public Point Position;
+ public Dictionary Attributes = new Dictionary();
+ }
+
#endregion
@@ -67,7 +102,7 @@ namespace CarFire
///
/// Get the type of the map.
///
- //public Type Type { get { return mData.mMetadata.Type; } }
+ public Mode Type { get { return mData.Metadata.Type; } }
///
/// Get the author of the map.
@@ -92,10 +127,28 @@ namespace CarFire
// TODO: This should return whatever object we end up using for tilesets.
public string Tileset { get { return mData.Metadata.Tileset; } }
+ ///
+ /// Get the current grid of open cells. On the grid, true means
+ /// the cell is open (i.e. an entity can occupy that cell), and false
+ /// means the cell is closed. Note that, just like Map.IsCellOpen,
+ /// only static scenery is considered; the grid cannot tell you
+ /// whether or not an entity is already occupying the cell.
+ ///
+ public bool[,] Grid { get { return mData.Grid; } }
+
+ ///
+ /// Get a list of the raw entity containers loaded with the map. If you
+ /// want to get the actual entity objects, use Map.GetEntities and
+ /// Map.GetAllEntities instead.
+ ///
+ public List RawEntities { get { return mData.Entities; } }
+
///
/// Get and set the coordinate of the grid cell that should be in
- /// the center of the screen when the map is drawn.
+ /// the center of the screen when the map is drawn. Setting this
+ /// will change the viewport of the map and will effect the return
+ /// values of Map.GetPointFromCoordinates and Map.GetRectangleFromCoordinates.
///
public Vector2 CenterCell
{
@@ -111,10 +164,13 @@ namespace CarFire
///
/// Construct a map with the provided map data.
///
- /// Map data.
- public Map(Metadata metadata, char[,] grid, Dictionary> entities)
+ /// The metadata.
+ /// The grid.
+ /// The entities.
+ public Map(Metadata metadata, char[,] grid, char defaultTile,
+ List entities, Point[] playerPositions)
{
- mData = new Modal(metadata, grid, entities);
+ mData = new Modal(metadata, grid, defaultTile, entities, playerPositions);
mView = new View(mData);
}
@@ -186,7 +242,7 @@ namespace CarFire
///
/// Determine whether or not a cell can be occupied by a game entity.
///
- /// X,Y-coordinates.
+ /// X,Y-coordinates.
/// True if cell can be occupied, false otherwise.
public bool IsCellOpen(Point point)
{
@@ -195,14 +251,79 @@ namespace CarFire
///
- /// Get the entities loaded from the map file.
+ /// Get the starting position of a player.
+ ///
+ /// The number of the player (i.e. 1-4).
+ /// This number must be a valid player number.
+ /// The starting position of the player.
+ public Point GetStartingPositionForPlayer(int playerNumber)
+ {
+ Debug.Assert(1 <= playerNumber && playerNumber <= NumPlayers.Max());
+ return mData.PlayerPositions[playerNumber];
+ }
+
+
+ ///
+ /// Get all the entities loaded from the map file. Exceptions could be
+ /// thrown if there are entities without associated classes.
+ ///
+ /// List of entity objects loaded.
+ public List