X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FMap.cs;h=6727133bc79c1ee72471e67d8f30c0fd2fa7349e;hb=b92963913e205b5370c112dd5cbf96f91194bc50;hp=26b74e9ac8fa2d9c5f557c60ea8f1bb0f4c99f1e;hpb=8438a35a901cf43ef85f226f58b5627b376a23c4;p=chaz%2Fcarfire diff --git a/CarFire/CarFire/CarFire/Map.cs b/CarFire/CarFire/CarFire/Map.cs index 26b74e9..6727133 100644 --- a/CarFire/CarFire/CarFire/Map.cs +++ b/CarFire/CarFire/CarFire/Map.cs @@ -48,7 +48,7 @@ namespace CarFire #region Public Constants - public const float PixelsToUnitSquares = 8.0f; + public const float PixelsToUnitSquares = 60.0f; #endregion @@ -128,14 +128,27 @@ namespace CarFire public string Tileset { get { return mData.Metadata.Tileset; } } /// - /// Get a list of the raw entity containers loaded with the map. + /// Get the current grid of open cells. On the grid, true means + /// the cell is open (i.e. an entity can occupy that cell), and false + /// means the cell is closed. Note that, just like Map.IsCellOpen, + /// only static scenery is considered; the grid cannot tell you + /// whether or not an entity is already occupying the cell. + /// + public bool[,] Grid { get { return mData.Grid; } } + + /// + /// Get a list of the raw entity containers loaded with the map. If you + /// want to get the actual entity objects, use Map.GetEntities and + /// Map.GetAllEntities instead. /// public List RawEntities { get { return mData.Entities; } } /// /// Get and set the coordinate of the grid cell that should be in - /// the center of the screen when the map is drawn. + /// the center of the screen when the map is drawn. Setting this + /// will change the viewport of the map and will effect the return + /// values of Map.GetPointFromCoordinates and Map.GetRectangleFromCoordinates. /// public Vector2 CenterCell { @@ -154,9 +167,10 @@ namespace CarFire /// The metadata. /// The grid. /// The entities. - public Map(Metadata metadata, char[,] grid, List entities) + public Map(Metadata metadata, char[,] grid, char defaultTile, + List entities, Point[] playerPositions) { - mData = new Modal(metadata, grid, entities); + mData = new Modal(metadata, grid, defaultTile, entities, playerPositions); mView = new View(mData); } @@ -236,6 +250,19 @@ namespace CarFire } + /// + /// Get the starting position of a player. + /// + /// The number of the player (i.e. 1-4). + /// This number must be a valid player number. + /// The starting position of the player. + public Point GetStartingPositionForPlayer(int playerNumber) + { + Debug.Assert(1 <= playerNumber && playerNumber <= NumPlayers.Max()); + return mData.PlayerPositions[playerNumber]; + } + + /// /// Get all the entities loaded from the map file. Exceptions could be /// thrown if there are entities without associated classes. @@ -257,6 +284,48 @@ namespace CarFire return mData.GetEntities(); } + + /// + /// Set the tile of a cell. + /// + /// X-coordinate. + /// Y-coordinate. + /// The character representing the tile. + public void SetCell(int x, int y, char tile) + { + mData.SetCell(x, y, tile); + } + + /// + /// Set the tile of a cell. + /// + /// X,Y-coordinates. + /// The character representing the tile. + public void SetCell(Point point, char tile) + { + mData.SetCell(point.X, point.Y, tile); + } + + + /// + /// Clear a cell to the default tile. + /// + /// X-coordinate. + /// Y-coordinate. + public void ClearCell(int x, int y) + { + mData.ClearCell(x, y); + } + + /// + /// Clear a cell to the default tile. + /// + /// X,Y-coordinates. + public void ClearCell(Point point) + { + mData.ClearCell(point.X, point.Y); + } + #endregion @@ -266,9 +335,13 @@ namespace CarFire { Metadata mMetadata; char[,] mGrid; + char mDefaultTile; List mEntities; + Point[] mPlayerPositions; + bool[,] mBooleanGrid; - public Modal(Metadata metadata, char[,] grid, List entities) + public Modal(Metadata metadata, char[,] grid, char defaultTile, + List entities, Point[] playerPositions) { Debug.Assert(metadata != null); Debug.Assert(grid != null); @@ -277,7 +350,18 @@ namespace CarFire mMetadata = metadata; mGrid = grid; + mDefaultTile = defaultTile; mEntities = entities; + mPlayerPositions = playerPositions; + + mBooleanGrid = new bool[mMetadata.GridWidth, mMetadata.GridHeight]; + for (int x = 0; x < mMetadata.GridWidth; x++) + { + for (int y = 0; y < mMetadata.GridHeight; y++) + { + mBooleanGrid[x, y] = IsCellOpen(x, y); + } + } #if DEBUG Console.WriteLine("Loaded map {0} of type {1} written by {2}.", @@ -290,6 +374,8 @@ namespace CarFire public Metadata Metadata { get { return mMetadata; } } public List Entities { get { return mEntities; } } + public Point[] PlayerPositions { get { return mPlayerPositions; } } + public bool[,] Grid { get { return mBooleanGrid; } } public bool IsCellOpen(int x, int y) @@ -298,6 +384,17 @@ namespace CarFire return mGrid[x, y] == ' '; } + public void SetCell(int x, int y, char tile) + { + mGrid[x, y] = tile; + mBooleanGrid[x, y] = IsCellOpen(x, y); + } + + public void ClearCell(int x, int y) + { + SetCell(x, y, mDefaultTile); + } + public List GetAllEntities() {