X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FMap.cs;h=1b8b5a89bc992a9279f324102379674ce0a5ef73;hb=8f212205c32b283d9a7730e15044d706db2f08bf;hp=4fb11cb93ec65fd7b49ed08161b1cd4fbefb0102;hpb=df831ce5a969f0e59c6ea22d5d47fbd4c8d9b987;p=chaz%2Fcarfire diff --git a/CarFire/CarFire/CarFire/Map.cs b/CarFire/CarFire/CarFire/Map.cs index 4fb11cb..1b8b5a8 100644 --- a/CarFire/CarFire/CarFire/Map.cs +++ b/CarFire/CarFire/CarFire/Map.cs @@ -19,33 +19,6 @@ namespace CarFire /// public class Map { - // DEBUG: Tilesets not implemented at all. - public static Texture2D DefaultTile; - - #region Public Exceptions - - /// - /// This exception is thrown during the loading of a map if any - /// part of the map file is inconsistent with the expected format - /// and order. - /// - public class RuntimeException : System.ApplicationException - { - public RuntimeException() { } - - public RuntimeException(string message) : - base(message) { } - - public RuntimeException(string message, System.Exception inner) : - base(message, inner) { } - - protected RuntimeException(SerializationInfo info, StreamingContext context) : - base(info, context) { } - } - - #endregion - - #region Public Constants public const float PixelsToUnitSquares = 64.0f; @@ -124,7 +97,9 @@ namespace CarFire /// public int Height { get { return mData.Metadata.GridHeight; } } - // TODO: This should return whatever object we end up using for tilesets. + /// + /// Get the name of the tileset. + /// public string Tileset { get { return mData.Metadata.Tileset; } } /// @@ -156,9 +131,20 @@ namespace CarFire set { mView.CenterCell = value; } } + /// + /// Get and set the tilemap with its associated texture and tile + /// character to coordinate mappings. This effects what the map looks + /// like when it is drawn. + /// + public Tilemap Tilemap + { + get { return mView.Tilemap; } + set { mView.Tilemap = value; } + } + /// /// Get and set the zoom of the map view. The default zoom is - /// PixelsToUnitSquares. + /// Map.PixelsToUnitSquares. /// public float Zoom { @@ -249,6 +235,16 @@ namespace CarFire return mData.IsCellOpen(x, y); } + /// + /// created by Brady for AI precalculations + /// + /// X-coordinate. + /// Y-coordinate. + public bool IsWall(int x, int y) + { + return mData.IsWall(x, y); + } + /// /// Determine whether or not a cell can be occupied by a game entity. /// @@ -277,21 +273,23 @@ namespace CarFire /// Get all the entities loaded from the map file. Exceptions could be /// thrown if there are entities without associated classes. /// + /// The game reference to be passed to entities. /// List of entity objects loaded. - public List GetAllEntities() + public List GetAllEntities(Game game) { - return mData.GetAllEntities(); + return mData.GetAllEntities(game); } /// /// Get the entities of a certain type loaded from the map file. Exceptions /// could be thrown if there are entities without associated classes. /// + /// The game reference to be passed to entities. /// Type of the entity you want a list of. /// List of entity objects loaded. - public List GetEntities() + public List GetEntities(Game game) { - return mData.GetEntities(); + return mData.GetEntities(game); } @@ -406,6 +404,12 @@ namespace CarFire return false; } + //created by Brady for AI precalculations + public bool IsWall(int x, int y) + { + if (IsOnMap(x, y)) return (mGrid[x, y] == '-' || mGrid[x, y] == '|' || mGrid[x, y] == '+' || mGrid[x, y] == '/' || mGrid[x, y] == '\\'); + return false; + } public void SetCell(int x, int y, char tile) { if (IsOnMap(x, y)) @@ -415,6 +419,12 @@ namespace CarFire } } + public char GetCell(int x, int y) + { + if (IsOnMap(x, y)) return mGrid[x, y]; + return mDefaultTile; + } + public void ClearCell(int x, int y) { SetCell(x, y, mDefaultTile); @@ -426,9 +436,9 @@ namespace CarFire } - public List GetAllEntities() + public List GetAllEntities(Game game) { - List list = new List(); + List list = new List(); foreach (RawEntity raw in mEntities) { @@ -436,23 +446,27 @@ namespace CarFire { string typename = raw.Attributes["type"]; - object[] args = new object[3]; + object[] args = new object[4]; args[0] = raw.Id; args[1] = raw.Position; args[2] = raw.Attributes; + args[3] = game; try { - - object entity = Activator.CreateInstance(System.Type.GetType("CarFire." + typename), args); - if (entity != null) list.Add(entity); - else throw new RuntimeException(); + IEntity entity = (IEntity)Activator.CreateInstance(System.Type.GetType("CarFire." + typename), args); + if (entity != null) + { + entity.LoadContent(game.ContentManager); + list.Add(entity); + } + else throw new Exception(); } #pragma warning disable 0168 catch (System.Exception ex) #pragma warning restore 0168 { - throw new RuntimeException("Entity of type " + typename + " not loaded because an entity class can't be found."); + throw new Exception("Entity of type " + typename + " not loaded because an entity class can't be found."); } } else @@ -464,7 +478,7 @@ namespace CarFire return list; } - public List GetEntities() + public List GetEntities(Game game) { System.Type type = typeof(T); List list = new List(); @@ -474,14 +488,19 @@ namespace CarFire { if (raw.Attributes.ContainsKey("type") && typename == raw.Attributes["type"]) { - object[] args = new object[3]; + object[] args = new object[4]; args[0] = raw.Id; args[1] = raw.Position; args[2] = raw.Attributes; + args[3] = game; T entity = (T)Activator.CreateInstance(type, args); - if (entity != null) list.Add(entity); - else throw new RuntimeException("Entity of type " + typename + " not loaded because an entity class can't be found."); + if (entity != null) + { + ((IEntity)entity).LoadContent(game.ContentManager); + list.Add(entity); + } + else throw new Exception("Entity of type " + typename + " not loaded because an entity class can't be found."); } } @@ -501,6 +520,7 @@ namespace CarFire class View { public Vector2 CenterCell; + public Tilemap Tilemap; public float Zoom; @@ -522,21 +542,14 @@ namespace CarFire public void Draw(SpriteBatch spriteBatch) { + if (Tilemap == null) throw new Exception("Cannot draw map without first setting the tilemap."); mViewport = spriteBatch.GraphicsDevice.Viewport; - // TODO: There is no culling yet, but it runs so fast that it probably won't ever need it. for (int y = 0; y < mData.Metadata.GridHeight; y++) { for (int x = 0; x < mData.Metadata.GridWidth; x++) { - if (mData.IsCellOpen(x, y)) - { - spriteBatch.Draw(Map.DefaultTile, GetRectangleFromCoordinates(x, y), Color.White); - } - else - { - spriteBatch.Draw(Map.DefaultTile, GetRectangleFromCoordinates(x, y), Color.DarkBlue); - } + Tilemap.Draw(spriteBatch, mData.GetCell(x, y), GetRectangleFromCoordinates(x, y)); } } }