X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FHuman.cs;h=3897491da0305896fb6674f3f13f08f0261282f1;hb=f69be675ab1a1a9ab4b478f213c7b708d59820f2;hp=6c037947d9f50f6744b255039c338cb961073150;hpb=db8ff41d389a83c3fb8743139afa1dea99eef434;p=chaz%2Fcarfire diff --git a/CarFire/CarFire/CarFire/Human.cs b/CarFire/CarFire/CarFire/Human.cs index 6c03794..3897491 100644 --- a/CarFire/CarFire/CarFire/Human.cs +++ b/CarFire/CarFire/CarFire/Human.cs @@ -24,23 +24,19 @@ namespace CarFire MovementManager mMotion; bool visible; - Display theDisplay; //Used to draw projectiles int projectileSpeed; int projectileCoolDown; - public Human(Game theGame, String Name, Texture2D model, Texture2D projectile, Display mDisplay, Point position) + public Human(Game theGame, String Name, Point position) { game = theGame; CharName = Name; - theDisplay = mDisplay; health = 100; score = 0; visible = false; - charModel = model; - projectileModel = projectile; projectileSpeed = 8; // Speed is the number of grid cells you can move through per second. @@ -49,8 +45,8 @@ namespace CarFire public void LoadContent(ContentManager contentManager) { - charModel = contentManager.Load("deselectBox"); //change to charModel when designed - projectileModel = contentManager.Load("emptySelectBox"); //change to a projectile model later + charModel = contentManager.Load("cs"); //change to charModel when designed + projectileModel = contentManager.Load("projectile"); //change to a projectile model later } @@ -145,7 +141,7 @@ namespace CarFire toShoot.Normalize(); toShoot *= projectileSpeed; projectileCoolDown = shootCoolDown; - theDisplay.AddProjectiles(new Projectile(game.State.Map, projectileModel, + game.State.mDisplay.AddProjectiles(new Projectile(game.State.Map, projectileModel, toShoot, new Point(startX, startY)));