X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FGame.cs;h=dce6ba45cadb5309632d4ff847cc132a7a4126a9;hb=0470a7b148c79aaacf0d8107b5bd40fa1e81ac0a;hp=fa3fbd1b9e7b6a5a4134b40f135cf1ddb1144d2a;hpb=af9deb873b24dadd0d509ce199fc6cac2b3efbc9;p=chaz%2Fcarfire diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index fa3fbd1..dce6ba4 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -24,6 +24,8 @@ namespace CarFire public Map Map; public List Entities = new List(); + public Player[] mCharacters = new Player[4]; + public Display mDisplay; #endregion @@ -230,7 +232,6 @@ namespace CarFire #region Public Methods - public bool IsCellOpen(Point point) { if (!State.Map.IsCellOpen(point)) return false; @@ -243,12 +244,13 @@ namespace CarFire public Game() { - mDisplay = new Display(this); + } public void LoadContent(ContentManager contentManager) { mContentManager = contentManager; - mDisplay.LoadContent(contentManager); + menu = mContentManager.Load("menuFont"); + } public void UnloadContent() @@ -290,6 +292,8 @@ namespace CarFire State = new GameState(numPlayers); mInputs = new NextInputs(numPlayers); + State.mDisplay = new Display(this); + State.mDisplay.LoadContent(mContentManager); State.Map = mContentManager.Load("Maps/stable"); State.Map.Game = this; @@ -361,7 +365,7 @@ namespace CarFire public long Update(TimeSpan elapsedTime) { State.AdvanceFrame(mInputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state. - mDisplay.Update(elapsedTime, State); + State.mDisplay.Update(elapsedTime, State, mThisPlayerID); State.Entities.ForEach(delegate(IEntity e) { e.Update(elapsedTime); }); mInputs = new NextInputs(State.NumberOfPlayers); // Start with inputs cleared on the next frame. //mDisplay.Update(elapsedTime); @@ -371,7 +375,30 @@ namespace CarFire public long Draw(SpriteBatch spriteBatch) { - mDisplay.Draw(spriteBatch); + bool allCharactersSelected = true; + for (int i = 0; i < State.NumberOfPlayers; i++) + { + //If player has not selected a player yet let them select one. + if (State.mCharacters[i] == null) + { + allCharactersSelected = false; + if (State.GetKeysDown(i).Contains(Keys.Enter)) + { + State.mCharacters[i] = new Ranged(this, "", State.Map.GetStartingPositionForPlayer(i + 1), i); + State.mCharacters[i].LoadContent(mContentManager); + } + } + } + if (allCharactersSelected) + { + + State.mDisplay.Draw(spriteBatch); + } + else + { + spriteBatch.GraphicsDevice.Clear(Color.Black); + spriteBatch.DrawString(menu, "Press Enter To Select A Character", new Vector2(30, 30), Color.RosyBrown); + } return CurrentFrameNumber; } @@ -380,7 +407,7 @@ namespace CarFire #region Private Variables - Display mDisplay; + SpriteFont menu; ContentManager mContentManager; NextInputs mInputs;