X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FGame.cs;h=a2693671890f8bf1cf3a75150dd9921b14f273bc;hb=d861be5538dfe866f867a6e237311ba6b743e863;hp=c2a7aafadf8e0f58cea4b86fa33b07205e3101e9;hpb=fc34f843ea42a3496a7ff5dd04853695ba628e8b;p=chaz%2Fcarfire diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index c2a7aaf..a269367 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -15,6 +15,10 @@ namespace CarFire public class GameState { #region Public Properties + private const int hitMonsterScore = 20; + private const int killMonsterScore = 100; + public int HitMonsterScore { get { return hitMonsterScore; } } + public int KillMonsterScore { get { return killMonsterScore; } } public long FrameNumber { get { return mFrameNumber; } } @@ -27,7 +31,7 @@ namespace CarFire public List mProjectiles = new List(); public Player[] mCharacters; public Display mDisplay; - + public AI AIData; #endregion @@ -331,44 +335,46 @@ namespace CarFire Texture2D mapTiles = mContentManager.Load("graphics/wallAndFloorTilesNoEdgeScale"); Tilemap tilemap = new Tilemap(mapTiles, 10, 7); - tilemap.SetTile(' ', new Point(4, 5)); - tilemap.SetTile('`', new Point(0, 1)); - tilemap.SetTile('~', new Point(1, 1)); - tilemap.SetTile('!', new Point(3, 1)); - tilemap.SetTile('@', new Point(4, 1)); - tilemap.SetTile('#', new Point(5, 1)); - tilemap.SetTile('$', new Point(6, 1)); - tilemap.SetTile('%', new Point(8, 1)); - tilemap.SetTile('^', new Point(9, 1)); - tilemap.SetTile('&', new Point(0, 2)); - tilemap.SetTile('=', new Point(1, 2)); - tilemap.SetTile('*', new Point(2, 2)); - tilemap.SetTile('(', new Point(4, 2)); - tilemap.SetTile(')', new Point(0, 3)); - tilemap.SetTile('_', new Point(2, 3)); - tilemap.SetTile('-', new Point(9, 3)); - tilemap.SetTile(',', new Point(1, 4)); - tilemap.SetTile('+', new Point(2, 4)); - tilemap.SetTile('[', new Point(3, 4)); - tilemap.SetTile(']', new Point(4, 4)); - tilemap.SetTile('{', new Point(5, 4)); - tilemap.SetTile('}', new Point(6, 4)); - tilemap.SetTile('\\', new Point(8, 4)); - tilemap.SetTile('|', new Point(9, 4)); - tilemap.SetTile(';', new Point(0, 5)); - tilemap.SetTile(':', new Point(1, 5)); - tilemap.SetTile('\'', new Point(2, 5)); - tilemap.SetTile('"', new Point(3, 5)); - tilemap.SetTile('.', new Point(5, 5)); - tilemap.SetTile('<', new Point(6, 5)); - tilemap.SetTile('>', new Point(7, 5)); - tilemap.SetTile('/', new Point(8, 5)); - tilemap.SetTile('?', new Point(9, 5)); + tilemap.SetTile(' ', new Point(4, 5), TileFlags.Default); + tilemap.SetTile('`', new Point(0, 1), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('~', new Point(1, 1), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('!', new Point(3, 1), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('@', new Point(4, 1), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('#', new Point(5, 1), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('$', new Point(6, 1), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('%', new Point(8, 1), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('^', new Point(9, 1), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('&', new Point(0, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('=', new Point(1, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('*', new Point(2, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('(', new Point(4, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile(')', new Point(0, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('_', new Point(2, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('-', new Point(9, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile(',', new Point(1, 4), TileFlags.Default); + tilemap.SetTile('+', new Point(2, 4), TileFlags.Default); + tilemap.SetTile('[', new Point(3, 4), TileFlags.Default); + tilemap.SetTile(']', new Point(4, 4), TileFlags.Default); + tilemap.SetTile('{', new Point(5, 4), TileFlags.Default); + tilemap.SetTile('}', new Point(6, 4), TileFlags.Default); + tilemap.SetTile('\\', new Point(8, 4), TileFlags.Default); + tilemap.SetTile('|', new Point(9, 4), TileFlags.Default); + tilemap.SetTile(';', new Point(0, 5), TileFlags.Default); + tilemap.SetTile(':', new Point(1, 5), TileFlags.Default); + tilemap.SetTile('\'', new Point(2, 5), TileFlags.Default); + tilemap.SetTile('"', new Point(3, 5), TileFlags.Default); + tilemap.SetTile('.', new Point(5, 5), TileFlags.Default); + tilemap.SetTile('<', new Point(6, 5), TileFlags.Default); + tilemap.SetTile('>', new Point(7, 5), TileFlags.Default); + tilemap.SetTile('/', new Point(8, 5), TileFlags.Default); + tilemap.SetTile('?', new Point(9, 5), TileFlags.Default); State.Map = mContentManager.Load("Maps/level1"); State.Map.Tilemap = tilemap; State.Entities = State.Map.GetAllEntities(this); + State.AIData = new AI(this); + /* mPlayers.Clear(); for (int i = 0; i < PlayerIdentifiers.Length; i++)