X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FDisplay.cs;h=fc2489530e8f53caea9de9b88f5f8ff99be9fb78;hb=1368c1af3d7a4a12b0b0577dbe3edbfd254e2d04;hp=774833b67b7bb875422f7b32d58df4b4000f583a;hpb=5776c1910247848ab45b111b6a9df4265483a894;p=chaz%2Fcarfire diff --git a/CarFire/CarFire/CarFire/Display.cs b/CarFire/CarFire/CarFire/Display.cs index 774833b..fc24895 100644 --- a/CarFire/CarFire/CarFire/Display.cs +++ b/CarFire/CarFire/CarFire/Display.cs @@ -1,5 +1,9 @@ #undef SINGLE_TEST +// Define INGAME_ZOOM to allow zooming in and out with +// the PageUp and PageDown keys. +#define INGAME_ZOOM + using System; using System.Collections.Generic; using System.Linq; @@ -21,6 +25,7 @@ namespace CarFire //List mCharacters = new List(); IPlayer[] mCharacters = new IPlayer[4]; Texture2D everything; + Texture2D projectile1; Map mMap; int currentCenterX = 5; int currentCenterY = 5; @@ -42,6 +47,7 @@ namespace CarFire public void LoadContent(ContentManager contentManager) { everything = contentManager.Load("cs"); + projectile1 = contentManager.Load("projectile"); mMap = contentManager.Load("Maps/stable"); Map.DefaultTile = contentManager.Load("default"); mMap.CenterCell = new Vector2(currentCenterX,currentCenterY); @@ -105,32 +111,20 @@ namespace CarFire mMap.CenterCell = new Vector2(mCharacters[0].GridX, mCharacters[0].GridY); #endif - for (int i = 0; i < 4; i++) - { - if (mCharacters[i] == null) - { - if(state.keysDown[i].Contains(Keys.Enter)) - { - mCharacters[i] = (new Human(mMap, "", everything, everything, this)); - mCharacters[i].GridX = mMap.GetStartingPositionForPlayer(i+1).X; - mCharacters[i].GridY = mMap.GetStartingPositionForPlayer(i+1).Y; - } - } - else - { - mMap.CenterCell = new Vector2(mCharacters[0].GridX, mCharacters[0].GridY); - mCharacters[i].MovePlayer(state.keysDown[i]); - } - } + //Handle projectiles - update and check for wall collisions for (int i = 0; i < mProjectiles.Count; i++ ) { - mProjectiles[i].Update(timespan); + bool removed = false; if (!mMap.IsCellOpen(new Point(mProjectiles[i].GridX, mProjectiles[i].GridY))) { mProjectiles.RemoveAt(i); + removed = true; i--; } + if(!removed) + mProjectiles[i].Update(timespan); + } //Check for collisons for (int j = 0; j < mCharacters.Length; j++) @@ -148,6 +142,42 @@ namespace CarFire } } } + //Update input for each player + for (int i = 0; i < 4; i++) + { + //If player has not selected a player yet let them select one. + if (mCharacters[i] == null) + { + if (state.keysDown[i].Contains(Keys.Enter)) + { + mCharacters[i] = (new Human(mMap, "", everything, projectile1, this)); + mCharacters[i].GridX = mMap.GetStartingPositionForPlayer(i + 1).X; + mCharacters[i].GridY = mMap.GetStartingPositionForPlayer(i + 1).Y; + } + } + //Regular player input updates + else + { + + mCharacters[i].MovePlayer(state.keysDown[i]); + mMap.CenterCell = new Vector2(mCharacters[0].GridX, mCharacters[0].GridY); + } + } + //Handle wall collisions of projectiles again... + for (int i = 0; i < mProjectiles.Count; i++) + { + if (!mMap.IsCellOpen(new Point(mProjectiles[i].GridX, mProjectiles[i].GridY))) + { + mProjectiles.RemoveAt(i); + i--; + } + + } + +#if INGAME_ZOOM + if (Keyboard.GetState().IsKeyDown(Keys.PageUp)) mMap.Zoom = mMap.Zoom + 0.5f; + if (Keyboard.GetState().IsKeyDown(Keys.PageDown)) mMap.Zoom = mMap.Zoom - 0.5f; +#endif } /// @@ -168,13 +198,10 @@ namespace CarFire mCharacters[i].Draw(spriteBatch); } } - /* - public void AddCharacters(IPlayer player) - { - mCharacters[mCharacters.Length] = player; - //mCharacters.Add(player); - } - */ + /// + /// Add a projectile to the Display. + /// + /// public void AddProjectiles(Projectile projectile) { mProjectiles.Add(projectile);