X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FDisplay.cs;h=ed6ab458cabdb91c1e2df54570d533e040846f03;hb=e0c80253cb799426fc412aa9cfd773c111f50565;hp=c65075f3fb3a2209d6364ab00d69ad7bbc656214;hpb=8e3efc188caf3e6c4132e9291fcc2ba1e9213293;p=chaz%2Fcarfire
diff --git a/CarFire/CarFire/CarFire/Display.cs b/CarFire/CarFire/CarFire/Display.cs
index c65075f..ed6ab45 100644
--- a/CarFire/CarFire/CarFire/Display.cs
+++ b/CarFire/CarFire/CarFire/Display.cs
@@ -9,11 +9,16 @@ using Microsoft.Xna.Framework.Input;
namespace CarFire
{
+ ///
+ /// This class is responsible for controlling what draws to the screen when the game is running.
+ ///
public class Display
{
List mProjectiles = new List();
- List mCharacters = new List();
+ List mCharacters = new List();
Map mMap;
+ int currentCenterX = 5;
+ int currentCenterY = 5;
public Display()
{
/*
@@ -31,9 +36,20 @@ namespace CarFire
Texture2D everything = contentManager.Load("cs");
mMap = contentManager.Load