X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FDisplay.cs;h=ed6ab458cabdb91c1e2df54570d533e040846f03;hb=d0bdd76b2cfd38fe985a7493f42b5d6e0f79ac91;hp=98f91ed45eeeb9243301e05d35478b7a32545cf5;hpb=89e5ee7d83cfb353b6c98dcbf6ed6b87833b9866;p=chaz%2Fcarfire diff --git a/CarFire/CarFire/CarFire/Display.cs b/CarFire/CarFire/CarFire/Display.cs index 98f91ed..ed6ab45 100644 --- a/CarFire/CarFire/CarFire/Display.cs +++ b/CarFire/CarFire/CarFire/Display.cs @@ -15,7 +15,7 @@ namespace CarFire public class Display { List mProjectiles = new List(); - List mCharacters = new List(); + List mCharacters = new List(); Map mMap; int currentCenterX = 5; int currentCenterY = 5; @@ -49,6 +49,7 @@ namespace CarFire mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5, 0), 10, 10, 300, 300)); mProjectiles.Add(new Projectile(mMap, everything, new Vector2(0, -5), 10, 10, 300, 300)); + // TODO: use this.Content to load your game content here } @@ -68,22 +69,28 @@ namespace CarFire /// Provides a snapshot of timing values. public void Update(TimeSpan timespan) { - mMap.CenterCell = new Vector2(currentCenterX, currentCenterY); - foreach (Projectile projectile in mProjectiles) + + for (int i = 0; i < mProjectiles.Count; i++ ) { - projectile.Update(timespan); + mProjectiles[i].Update(timespan); + if (!mMap.IsCellOpen(new Point(mProjectiles[i].GridX, mProjectiles[i].GridY))) + { + + mProjectiles.RemoveAt(i); + i--; + } } //Check for collisons - foreach (Character character in mCharacters) + for (int j = 0; j < mCharacters.Count; j++) { - foreach (Projectile projectile in mProjectiles) + for (int i = 0; i < mProjectiles.Count; i++) { - if (projectile.GridX == character.GridX && projectile.GridY == character.GridY) + if (mProjectiles[i].GridX == mCharacters[j].GridX && mProjectiles[i].GridY == mCharacters[j].GridY) { //Debug - not sure if you can remove while doing for each //Alternative - while loop, and decrement projectile counter if projectile is removed. - mProjectiles.Remove(projectile); - character.Health -= projectile.Damage; + mProjectiles.Remove(mProjectiles[i]); + mCharacters[j].causeDamageTo(mProjectiles[i].Damage); } } } @@ -98,15 +105,21 @@ namespace CarFire mMap.Draw(spriteBatch); foreach(Projectile projectile in mProjectiles) { + //Debug - follow a projectile to make sure following is working. + if (mProjectiles.IndexOf(projectile) == 6) + mMap.CenterCell = new Vector2(projectile.GridX, projectile.GridY); projectile.Draw(spriteBatch); } - foreach(Character character in mCharacters) + foreach(IPlayer character in mCharacters) { character.Draw(spriteBatch); - } + } + } - + public void AddCharacters(IPlayer player) + { + mCharacters.Add(player); } } }