X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FDisplay.cs;h=9fecb5bcbdcdc849f02b64de42e7275b478e2129;hb=b32b73746f5bf95771eb5f9db95763ce2a44049f;hp=5a85fdc9feddb648395256dccc0bf16af741bacc;hpb=f74a6d5893ee639cb45c2190605145365781e6eb;p=chaz%2Fcarfire diff --git a/CarFire/CarFire/CarFire/Display.cs b/CarFire/CarFire/CarFire/Display.cs index 5a85fdc..9fecb5b 100644 --- a/CarFire/CarFire/CarFire/Display.cs +++ b/CarFire/CarFire/CarFire/Display.cs @@ -99,7 +99,7 @@ namespace CarFire for (int i = 0; i < mProjectiles.Count; i++ ) { bool removed = false; - if (!mMap.IsCellOpen(new Point(mProjectiles[i].GridX, mProjectiles[i].GridY))) + if (!mMap.IsCellOpen(new Point(mProjectiles[i].Coordinates.X, mProjectiles[i].Coordinates.Y))) { mProjectiles.RemoveAt(i); @@ -117,7 +117,7 @@ namespace CarFire if(mCharacters[j] != null) for (int i = 0; i < mProjectiles.Count; i++) { - if (mProjectiles[i].GridX == mCharacters[j].GridX && mProjectiles[i].GridY == mCharacters[j].GridY) + if (mProjectiles[i].Coordinates.X == mCharacters[j].Coordinates.X && mProjectiles[i].Coordinates.Y == mCharacters[j].Coordinates.Y) { mCharacters[j].causeDamageTo(mProjectiles[i].Damage); Console.WriteLine(mCharacters[j].Health); @@ -134,27 +134,25 @@ namespace CarFire { if (state.keysDown[i].Contains(Keys.Enter)) { - mCharacters[i] = (new Human(mMap, "", everything, projectile1, this)); - mCharacters[i].GridX = mMap.GetStartingPositionForPlayer(i + 1).X; - mCharacters[i].GridY = mMap.GetStartingPositionForPlayer(i + 1).Y; + mCharacters[i] = new Human(mMap, "", everything, projectile1, this, mMap.GetStartingPositionForPlayer(i+1)); } } //Regular player input updates else { - mCharacters[i].MovePlayer(state.keysDown[i]); + mCharacters[i].MovePlayer(timespan, state.keysDown[i]); } } if (mCharacters[0] != null) { - mMap.CenterCell = new Vector2(mCharacters[0].PixelX / Map.PixelsToUnitSquares, mCharacters[0].PixelY / Map.PixelsToUnitSquares); + mMap.CenterCell = mCharacters[0].Position; } //Handle wall collisions of projectiles again... for (int i = 0; i < mProjectiles.Count; i++) { - if (!mMap.IsCellOpen(new Point(mProjectiles[i].GridX, mProjectiles[i].GridY))) + if (!mMap.IsCellOpen(new Point(mProjectiles[i].Coordinates.X, mProjectiles[i].Coordinates.Y))) { mProjectiles.RemoveAt(i); i--;