X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;ds=sidebyside;f=otk%2Ftruerendercontrol.cc;h=ecc5d347196533d3d70a4f66d851cf5cb4bf76a5;hb=2c977ae7ffe1e287264989669d2cfd2eb499d4ee;hp=e23b2ef60380f6d1f484021614e940aac5f959f7;hpb=02066c5d0b09ae49aa1f9b7193fb16f1ac7f6a37;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index e23b2ef6..ecc5d347 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -8,6 +8,7 @@ #include "display.hh" #include "screeninfo.hh" #include "surface.hh" +#include "rendertexture.hh" extern "C" { #ifdef HAVE_STDLIB_H @@ -20,7 +21,7 @@ extern "C" { namespace otk { -TrueRenderControl::TrueRenderControl(const ScreenInfo *screen) +TrueRenderControl::TrueRenderControl(int screen) : RenderControl(screen), _red_offset(0), _green_offset(0), @@ -28,27 +29,22 @@ TrueRenderControl::TrueRenderControl(const ScreenInfo *screen) { printf("Initializing TrueColor RenderControl\n"); + Visual *visual = display->screenInfo(_screen)->visual(); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks - red_mask = screen->visual()->red_mask; - green_mask = screen->visual()->green_mask; - blue_mask = screen->visual()->blue_mask; + red_mask = visual->red_mask; + green_mask = visual->green_mask; + blue_mask = visual->blue_mask; - while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } + while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } - while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; } + while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; } - // scale available colorspace to match our 256x256x256 cube - _red_bits = 255 / red_mask; - _green_bits = 255 / green_mask; - _blue_bits = 255 / blue_mask; - - for (int i = 0; i < 256; i++) { - _red_color_table[i] = i / _red_bits; - _green_color_table[i] = i / _green_bits; - _blue_color_table[i] = i / _blue_bits; - } + _red_shift = _green_shift = _blue_shift = 8; + while (red_mask) { red_mask >>= 1; _red_shift--; } + while (green_mask) { green_mask >>= 1; _green_shift--; } + while (blue_mask) { blue_mask >>= 1; _blue_shift--; } } TrueRenderControl::~TrueRenderControl() @@ -58,6 +54,7 @@ TrueRenderControl::~TrueRenderControl() } + static inline void renderPixel(XImage *im, unsigned char *dp, unsigned long pixel) { @@ -102,42 +99,80 @@ static inline void renderPixel(XImage *im, unsigned char *dp, } } -void TrueRenderControl::drawBackground(Surface *sf, - const RenderTexture &texture) const +void TrueRenderControl::drawGradientBackground( + Surface &sf, const RenderTexture &texture) const { - assert(sf); + int w = sf.width(), h = sf.height(), off, x, y; + + const ScreenInfo *info = display->screenInfo(_screen); + XImage *im = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, w, h, 32, 0); - int w = sf->width(), h = sf->height(); + pixel32 *data = new pixel32[sf.height()*sf.width()]; + pixel32 current; + pixel32 *dp = data; + float dr, dg, db; + unsigned int r,g,b; +//XXX: move this to seperate vgrad function + dr = (float)(texture.secondary_color().red() - texture.color().red()); + dr/= (float)sf.height(); + + dg = (float)(texture.secondary_color().green() - texture.color().green()); + dg/= (float)sf.height(); + + db = (float)(texture.secondary_color().blue() - texture.color().blue()); + db/= (float)sf.height(); + + for (y = 0; y < h; ++y) { + r = texture.color().red() + (int)(dr * y); + g = texture.color().green() + (int)(dg * y); + b = texture.color().blue() + (int)(db * y); + current = (r << 16) + + (g << 8) + + b; + for (x = 0; x < w; ++x, dp ++) + *dp = current; + } +//XXX: end of vgrad + + if (texture.relief() == RenderTexture::Flat && texture.border()) { + r = texture.borderColor().red(); + g = texture.borderColor().green(); + b = texture.borderColor().blue(); + current = (r << 16) + + (g << 8) + + b; + for (off = 0, x = 0; x < w; ++x, off++) { + *(data + off) = current; + *(data + off + ((h-1) * w)) = current; + } + for (off = 0, x = 0; x < h; ++x, off++) { + *(data + (off * w)) = current; + *(data + (off * w) + w - 1) = current; + } + } - XImage *im = XCreateImage(**display, _screen->visual(), _screen->depth(), - ZPixmap, 0, NULL, w, h, 32, 0); +//XXX: any dithering should be done now + im->data = (char*) data; - unsigned char *data = new unsigned char[im->bytes_per_line * h]; - unsigned char *dp = data; + sf.setPixmap(im); - for (int y = 0; y < h/3; ++y) - for (int x = 0; x < w; ++x, dp += im->bits_per_pixel/8) - renderPixel(im, dp, _red_color_table[255*x/w] << _red_offset); - for (int y = 0; y < h/3; ++y) - for (int x = 0; x < w; ++x, dp += im->bits_per_pixel/8) - renderPixel(im, dp, _green_color_table[255*x/w] << _green_offset); - for (int y = 0; y < h/3; ++y) - for (int x = 0; x < w; ++x, dp += im->bits_per_pixel/8) - renderPixel(im, dp, _blue_color_table[255*x/w] << _blue_offset); + delete [] im->data; + im->data = NULL; + XDestroyImage(im); +} - printf("\nDone %d %d\n", im->bytes_per_line * h, dp - data); +void TrueRenderControl::drawBackground(Surface& sf, + const RenderTexture &texture) const +{ + assert(_screen == sf._screen); + assert(_screen == texture.color().screen()); - im->data = (char*) data; - - if (!sf->_pm) - sf->_pm = XCreatePixmap(**display, _screen->rootWindow(), w, h, - _screen->depth()); - XPutImage(**display, sf->_pm, DefaultGC(**display, _screen->screen()), - im, 0, 0, 0, 0, w, h); - - //delete [] image->data; - //image->data = NULL; - XDestroyImage(im); + if (texture.gradient() == RenderTexture::Solid) { + drawSolidBackground(sf, texture); + } else { + drawGradientBackground(sf, texture); + } } }