X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;ds=sidebyside;f=README;h=1c34ba15f13380c9d6d89201d7624d3b72161e14;hb=refs%2Ftags%2Fproject4;hp=01670d93d33fbe74c97a5236e95e5132227d547f;hpb=c875478cdd823c7df8fdc859941bd9e5948c9315;p=chaz%2Frasterize diff --git a/README b/README index 01670d9..1c34ba1 100644 --- a/README +++ b/README @@ -3,14 +3,24 @@ CS5600 University of Utah Charles McGarvey mcgarvey@eng.utah.edu -Project 2 Notes +Project 4 Notes -To build, just `make' it. You will need GNU make; it won't work well with any -other kind of make(1). Once built, the executable is called project2. The -default options should meet the assignment specification. +To build, just `make' it. You will need GNU make; it won't work well with +any other kind of make(1). Once built, the executable is called rasterize. + +Caveats: + +1. All the mangling to get the data into a form that OpenGL likes happens +in the draw function, so it's slow. + +2. The shaders do Phong lighting and texture mapping, but only two lights +are supported at a time since that's all my laptop can do with the drivers +I'm currently using. + +3. The PPM importer doesn't handle comments, and the BMP importer is also +quite picky about the depth and color space. Of course, importing will +fail without any useful explanation. Known to run on: - * Linux 3.2.1-gentoo - * NetBSD 5.1 - * Darwin 10.8.0 (in the Mac lab) + * Linux 3.2.1-gentoo (x86_64)