* Tint2 : common windows function
*
* Copyright (C) 2007 Pål Staurland (staura@gmail.com)
-* Modified (C) 2008 thierry lorthiois (lorthiois@bbsoft.fr)
+* Modified (C) 2008 thierry lorthiois (lorthiois@bbsoft.fr) from Omega distribution
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version 2
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-
+#include <unistd.h>
#include "common.h"
#include "../server.h"
fileDest = fopen(pathDest, "wb");
if (fileDest == NULL) return;
- while ((nb = fread(line, 1, 100, fileSrc)) > 0) fwrite(line, 1, nb, fileDest);
+ while ((nb = fread(line, 1, 100, fileSrc)) > 0)
+ if ( nb != fwrite(line, 1, nb, fileDest))
+ printf("Error while copying file %s to %s\n", pathSrc, pathDest);
fclose (fileDest);
fclose (fileSrc);
}
+void tint_exec(const char *command)
+{
+ if (command) {
+ pid_t pid;
+ pid = fork();
+ if (pid == 0) {
+ // change for the fork the signal mask
+// sigset_t sigset;
+// sigprocmask(SIG_SETMASK, &sigset, 0);
+// sigprocmask(SIG_UNBLOCK, &sigset, 0);
+ execl("/bin/sh", "/bin/sh", "-c", command, NULL);
+ _exit(0);
+ }
+ }
+}
+
+
int hex_char_to_int (char c)
{
int r;
}
+void extract_values (const char *value, char **value1, char **value2, char **value3)
+{
+ char *b=0, *c=0;
+
+ if (*value1) free (*value1);
+ if (*value2) free (*value2);
+ if (*value3) free (*value3);
+
+ if ((b = strchr (value, ' '))) {
+ b[0] = '\0';
+ b++;
+ }
+ else {
+ *value2 = 0;
+ *value3 = 0;
+ }
+ *value1 = strdup (value);
+ g_strstrip(*value1);
+
+ if (b) {
+ if ((c = strchr (b, ' '))) {
+ c[0] = '\0';
+ c++;
+ }
+ else {
+ c = 0;
+ *value3 = 0;
+ }
+ *value2 = strdup (b);
+ g_strstrip(*value2);
+ }
+
+ if (c) {
+ *value3 = strdup (c);
+ g_strstrip(*value3);
+ }
+}
+
+
void adjust_asb(DATA32 *data, int w, int h, int alpha, float satur, float bright)
{
unsigned int x, y;
void createHeuristicMask(DATA32* data, int w, int h)
{
+ // first we need to find the mask color, therefore we check all 4 edge pixel and take the color which
+ // appears most often (we only need to check three edges, the 4th is implicitly clear)
+ unsigned int topLeft = data[0], topRight = data[w-1], bottomLeft = data[w*h-w], bottomRight = data[w*h-1];
+ int max = (topLeft == topRight) + (topLeft == bottomLeft) + (topLeft == bottomRight);
+ int maskPos = 0;
+ if ( max < (topRight == topLeft) + (topRight == bottomLeft) + (topRight == bottomRight) ) {
+ max = (topRight == topLeft) + (topRight == bottomLeft) + (topRight == bottomRight);
+ maskPos = w-1;
+ }
+ if ( max < (bottomLeft == topRight) + (bottomLeft == topLeft) + (bottomLeft == bottomRight) )
+ maskPos = w*h-w;
+
+ // now mask out every pixel which has the same color as the edge pixels
unsigned char* udata = (unsigned char*)data;
- int b = udata[0];
- int g = udata[1];
- int r = udata[2];
+ unsigned char b = udata[4*maskPos];
+ unsigned char g = udata[4*maskPos+1];
+ unsigned char r = udata[4*maskPos+1];
int i;
for (i=0; i<h*w; ++i) {
- if ( abs(b-*udata)<5 && abs(g-*(udata+1))<5 && abs(r-*(udata+2))<5 ) {
- *(udata+3) = 0;
- }
+ if ( b-udata[0] == 0 && g-udata[1] == 0 && r-udata[2] == 0 )
+ udata[3] = 0;
udata += 4;
}
}
Picture pict_drawable = XRenderCreatePicture(server.dsp, d, XRenderFindVisualFormat(server.dsp, server.visual), 0, 0);
XRenderComposite(server.dsp, PictOpIn, pict_image, None, pict_image, 0, 0, 0, 0, 0, 0, w, h);
XRenderComposite(server.dsp, PictOpOver, pict_image, None, pict_drawable, 0, 0, 0, 0, x, y, w, h);
+ imlib_context_set_blend(1);
XFreePixmap(server.dsp, pmap_tmp);
XRenderFreePicture(server.dsp, pict_image);
XRenderFreePicture(server.dsp, pict_drawable);