-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
#ifndef _GAMELAYER_HH_
#define _GAMELAYER_HH_
#include <boost/shared_ptr.hpp>
-#include <Moof/Layer.hh>
-#include <Moof/Math.hh>
-#include <Moof/Sound.hh>
+#include <moof/math.hh>
+#include <moof/sound.hh>
-#include <Moof/Line.hh>
-#include <Moof/Plane.hh>
-#include <Moof/Ray.hh>
-#include <Moof/Sphere.hh>
-#include <Moof/Timer.hh>
+#include <moof/line.hh> // TODO
+#include <moof/plane.hh>
+#include <moof/ray.hh>
+#include <moof/sphere.hh>
+#include <moof/timer.hh>
+#include <moof/view.hh>
-#include "Hud.hh"
#include "GameState.hh"
+#include "Hud.hh"
class GameLayer;
typedef boost::shared_ptr<GameLayer> GameLayerP;
-class GameLayer : public Mf::Layer
+class GameLayer : public moof::view
{
public:
- GameLayer();
-
static GameLayerP alloc()
{
return GameLayerP(new GameLayer);
}
+ GameLayer();
- void pushedOntoEngine();
+ void did_add_to_view();
- void update(Mf::Scalar t, Mf::Scalar dt);
- void draw(Mf::Scalar alpha) const;
- bool handleEvent(const Mf::Event& event);
+ void update(moof::scalar t, moof::scalar dt);
+ void draw(moof::scalar alpha) const;
+ bool handle_event(const moof::event& event);
private:
void loadSceneLoader();
- void advanceScene();
+ void advanceScene(moof::settings& settings);
void thinkTimer();
- void setProjection();
- void setProjection(Mf::Scalar width, Mf::Scalar height);
+ void projection();
+ void projection(moof::scalar width, moof::scalar height);
- GameState mState;
- Mf::Timer mThinkTimer;
+ GameState state_;
+ moof::timer mThinkTimer;
HudP mHud;
- Mf::SoundStream mMusic;
- Mf::Sound mPunchSound;
+ //moof::sound_stream mMusic;
+ //moof::sound mPunchSound;
+
+ moof::sound_stream_handle music_;
- Mf::Ray<2> mRay;
- Mf::Line<2> mLine;
- Mf::Sphere<2> mSphere;
+ moof::ray2 mRay;
+ moof::line2 mLine;
+ moof::circle mCircle;
- Mf::Timer mRayTimer;
+ moof::timer mRayTimer;
void rayTimer();
};
#endif // _GAMELAYER_HH_
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-