#include <iostream>
+#include <moof/log.hh>
+
#include "Character.hh"
-#include "Log.hh"
class SpringForce
{
public:
- explicit SpringForce(Mf::Vector2 x) :
+ explicit SpringForce(moof::vector2 x) :
location(x) {}
- const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
+ const moof::vector2& operator () (const moof::linear_state<2>& state)
{
- Mf::Vector2 x = state.position - location;
- Mf::Scalar mag = x.length();
- Mf::Scalar d = 0.0;
+ moof::vector2 x = state.position - location;
+ moof::scalar mag = x.length();
+ moof::scalar d = 0.0;
// spring:
- //mState.force += -15.0 * x - 1.5 * mState.velocity;
- force = SCALAR(-10.0) * (mag - d) * (x / mag) -
- SCALAR(2.0) * state.velocity;
+ //state_.force += -15.0 * x - 1.5 * state_.velocity;
+ force = SCALAR(-10.0) * (mag - d) * (x / mag);// - SCALAR(2.0) * state.velocity;
return force;
}
private:
- Mf::Vector2 force;
- Mf::Vector2 location;
+ moof::vector2 force;
+ moof::vector2 location;
};
class ResistanceForce
{
public:
- explicit ResistanceForce(Mf::Scalar scale = 1.0) :
+ explicit ResistanceForce(moof::scalar scale = 1.0) :
k(scale) {}
- const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
+ const moof::vector2& operator () (const moof::linear_state<2>& state)
{
force = -k * state.velocity;
return force;
private:
- Mf::Vector2 force;
- Mf::Scalar k;
+ moof::vector2 force;
+ moof::scalar k;
};
tilemap(name),
animation(name)
{
- mState.init();
+ state_.init();
- mState.mass = 1.0;
- mState.inverseMass = 1.0 / mState.mass;
+ state_.mass = 1.0;
+ state_.inverse_mass = 1.0 / state_.mass;
// forces
- mState.force = Mf::Vector2(0.0, 0.0);
- //mState.forces.push_back(SpringForce(Mf::Vector2(20.0, 4.0)));
- mState.forces.push_back(ResistanceForce(2.0));
- //mState.forces.push_back(Mf::LinearState<2>::GravityForce(-9.8));
+ state_.force = moof::vector2(0.0, 0.0);
+ state_.forces.push_back(SpringForce(moof::vector2(5.0, 4.0)));
+ state_.forces.push_back(ResistanceForce(2.0));
+ state_.forces.push_back(moof::linear_state<2>::gravity_force(-9.8));
// starting position
- mState.position = Mf::Vector2(5.0, 5.0);
- mState.momentum = Mf::Vector2(0.0, 0.0);
- mState.recalculate();
+ state_.position = moof::vector2(5.0, 5.0);
+ state_.momentum = moof::vector2(1.0, 0.0);
+ state_.recalculate();
- mPrevState = mState;
+ prev_state_ = state_;
}
-void Character::update(Mf::Scalar t, Mf::Scalar dt)
+void Character::update(moof::scalar t, moof::scalar dt)
{
- Mf::RigidBody2::update(t, dt); // update physics
+ moof::rigid_body2::update(t, dt); // update physics
animation.update(t, dt);
- Mf::Vector3 center(mState.position[0], mState.position[1], 0.0);
- Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, 0.0);
- Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, 0.0);
+ moof::vector3 center(state_.position[0], state_.position[1], 0.0);
+ moof::vector3 a(state_.position[0] - 0.5, state_.position[1] - 0.5, 0.0);
+ moof::vector3 b(state_.position[0] + 0.5, state_.position[1] + 0.5, 0.0);
- mAabb.init(a, b);
- mSphere.init(center, a);
+ aabb_.init(a, b);
+ sphere_.init(center, a);
}
-void Character::draw(Mf::Scalar alpha) const
+void Character::draw(moof::scalar alpha) const
{
- Mf::State2 state = getState(alpha);
- Mf::Vector2 position = state.position;
+ moof::state2 state = moof::rigid_body2::state(alpha);
+ moof::vector2 position = state.position;
//glColor3f(1.0f, 1.0f, 1.0f);
tilemap.bind();
- Mf::Texture::TileIndex frame = animation.getFrame();
- Mf::Texture::Orientation orientation = Mf::Texture::NORMAL;
+ int frame = animation.getFrame();
+ moof::texture::orientation orientation = moof::texture::normal;
- if (mState.velocity[0] < 0.0) orientation = Mf::Texture::REVERSE;
+ if (state_.velocity[0] < 0.0) orientation = moof::texture::reverse;
- Mf::Scalar coords[8];
- tilemap.getTileCoords(frame, coords, orientation);
+ moof::scalar coords[8];
+ tilemap.tile_coordinates(frame, coords, orientation);
- Mf::Scalar s = 0.5;
+ moof::scalar s = 0.5;
glBegin(GL_TRIANGLE_FAN);
glTexCoord(coords[0], coords[1]);
}
-/*int Character::getOctant(const Mf::Aabb<3>& aabb) const
+/*int Character::getOctant(const moof::Aabb<3>& aabb) const
{
int octantNum = -1;
- Mf::Plane::Halfspace halfspace;
+ moof::plane::halfspace halfspace;
- Mf::Plane xy = aabb.getPlaneXY();
- halfspace = xy.intersects(mSphere);
- if (halfspace == Mf::Plane::INTERSECT)
+ moof::plane xy = aabb.xy_plane();
+ halfspace = xy.intersects(sphere_);
+ if (halfspace == moof::plane::intersecting)
{
- halfspace = xy.intersects(mAabb);
+ halfspace = xy.intersects(aabb_);
}
- if (halfspace == Mf::Plane::POSITIVE)
+ if (halfspace == moof::plane::positive)
{
- Mf::Plane xz = aabb.getPlaneXZ();
- halfspace = xz.intersects(mSphere);
- if (halfspace == Mf::Plane::INTERSECT)
+ moof::plane xz = aabb.xz_plane();
+ halfspace = xz.intersects(sphere_);
+ if (halfspace == moof::plane::intersecting)
{
- halfspace = xz.intersects(mAabb);
+ halfspace = xz.intersects(aabb_);
}
- if (halfspace == Mf::Plane::POSITIVE)
+ if (halfspace == moof::plane::positive)
{
- Mf::Plane yz = aabb.getPlaneYZ();
- halfspace = yz.intersects(mSphere);
- if (halfspace == Mf::Plane::INTERSECT)
+ moof::plane yz = aabb.yz_plane();
+ halfspace = yz.intersects(sphere_);
+ if (halfspace == moof::plane::intersecting)
{
- halfspace = yz.intersects(mAabb);
+ halfspace = yz.intersects(aabb_);
}
- if (halfspace == Mf::Plane::POSITIVE)
+ if (halfspace == moof::plane::positive)
{
octantNum = 2;
}
- else if (halfspace == Mf::Plane::NEGATIVE)
+ else if (halfspace == moof::plane::negative)
{
octantNum = 3;
}
}
- else if (halfspace == Mf::Plane::NEGATIVE)
+ else if (halfspace == moof::plane::negative)
{
- Mf::Plane yz = aabb.getPlaneYZ();
- halfspace = yz.intersects(mSphere);
- if (halfspace == Mf::Plane::INTERSECT)
+ moof::plane yz = aabb.yz_plane();
+ halfspace = yz.intersects(sphere_);
+ if (halfspace == moof::plane::intersecting)
{
- halfspace = yz.intersects(mAabb);
+ halfspace = yz.intersects(aabb_);
}
- if (halfspace == Mf::Plane::POSITIVE)
+ if (halfspace == moof::plane::positive)
{
octantNum = 1;
}
- else if (halfspace == Mf::Plane::NEGATIVE)
+ else if (halfspace == moof::plane::negative)
{
octantNum = 0;
}
}
}
- else if (halfspace == Mf::Plane::NEGATIVE)
+ else if (halfspace == moof::plane::negative)
{
- Mf::Plane xz = aabb.getPlaneXZ();
- halfspace = xz.intersects(mSphere);
- if (halfspace == Mf::Plane::INTERSECT)
+ moof::plane xz = aabb.xz_plane();
+ halfspace = xz.intersects(sphere_);
+ if (halfspace == moof::plane::intersecting)
{
- halfspace = xz.intersects(mAabb);
+ halfspace = xz.intersects(aabb_);
}
- if (halfspace == Mf::Plane::POSITIVE)
+ if (halfspace == moof::plane::positive)
{
- Mf::Plane yz = aabb.getPlaneYZ();
- halfspace = yz.intersects(mSphere);
- if (halfspace == Mf::Plane::INTERSECT)
+ moof::plane yz = aabb.yz_plane();
+ halfspace = yz.intersects(sphere_);
+ if (halfspace == moof::plane::intersecting)
{
- halfspace = yz.intersects(mAabb);
+ halfspace = yz.intersects(aabb_);
}
- if (halfspace == Mf::Plane::POSITIVE)
+ if (halfspace == moof::plane::positive)
{
octantNum = 6;
}
- else if (halfspace == Mf::Plane::NEGATIVE)
+ else if (halfspace == moof::plane::negative)
{
octantNum = 7;
}
}
- else if (halfspace == Mf::Plane::NEGATIVE)
+ else if (halfspace == moof::plane::negative)
{
- Mf::Plane yz = aabb.getPlaneYZ();
- halfspace = yz.intersects(mSphere);
- if (halfspace == Mf::Plane::INTERSECT)
+ moof::plane yz = aabb.yz_plane();
+ halfspace = yz.intersects(sphere_);
+ if (halfspace == moof::plane::intersecting)
{
- halfspace = yz.intersects(mAabb);
+ halfspace = yz.intersects(aabb_);
}
- if (halfspace == Mf::Plane::POSITIVE)
+ if (halfspace == moof::plane::positive)
{
octantNum = 5;
}
- else if (halfspace == Mf::Plane::NEGATIVE)
+ else if (halfspace == moof::plane::negative)
{
octantNum = 4;
}
*/
-void Character::addImpulse(Mf::Vector2 impulse)
+void Character::addImpulse(moof::vector2 impulse)
{
- mState.momentum += impulse;
+ state_.momentum += impulse;
}
-void Character::addForce(Mf::Vector2 force)
+void Character::addForce(moof::vector2 force)
{
- mState.force += force;
+ state_.force += force;
}
-void Character::setPosition(Mf::Vector2 position)
+void Character::setPosition(moof::vector2 position)
{
- mState.position = position;
+ state_.position = position;
}