#ifndef __stacking_h
#define __stacking_h
-#include <glib.h>
+#include "window.h"
-struct Client;
+#include <glib.h>
+#include <X11/Xlib.h>
/*! The possible stacking layers a client window can be a part of */
typedef enum {
- Layer_Icon, /*!< 0 - iconified windows, in any order at all */
- Layer_Desktop, /*!< 1 - desktop windows */
- Layer_Below, /*!< 2 - normal windows w/ below */
- Layer_Normal, /*!< 3 - normal windows */
- Layer_Above, /*!< 4 - normal windows w/ above */
- Layer_Top, /*!< 5 - always-on-top-windows (docks?) */
- Layer_Fullscreen, /*!< 6 - fullscreeen windows */
- Layer_Internal /*!< 7 - openbox windows/menus */
+ Layer_Desktop, /*!< 0 - desktop windows */
+ Layer_Below, /*!< 1 - normal windows w/ below */
+ Layer_Normal, /*!< 2 - normal windows */
+ Layer_Above, /*!< 3 - normal windows w/ above */
+ Layer_Top, /*!< 4 - always-on-top-windows (docks?) */
+ Layer_Fullscreen, /*!< 5 - fullscreeen windows */
+ Layer_Internal /*!< 6 - openbox windows/menus */
} StackLayer;
-/* list of Client*s in stacking order from highest to lowest */
+/* list of ObWindow*s in stacking order from highest to lowest */
extern GList *stacking_list;
-/*! Sets the client stacking list on the root window from the
- stacking_clientlist */
+/*! Sets the window stacking list on the root window from the
+ stacking_list */
void stacking_set_list();
-/*! Raises a client window above all others in its stacking layer
+void stacking_add(ObWindow *win);
+void stacking_add_nonintrusive(ObWindow *win);
+#define stacking_remove(win) stacking_list = g_list_remove(stacking_list, win);
+
+/*! Raises a window above all others in its stacking layer
raiseWindow has a couple of constraints that lowerWindow does not.<br>
- 1) raiseWindow can be called after changing a Client's stack layer, and
+ 1) raiseWindow can be called after changing a Window's stack layer, and
the list will be reorganized properly.<br>
2) raiseWindow guarantees that XRestackWindows() will <i>always</i> be
- called for the specified client.
+ called for the specified window.
*/
-void stacking_raise(struct Client *client);
+void stacking_raise(ObWindow *window);
/*! Lowers a client window below all others in its stacking layer */
-void stacking_lower(struct Client *client);
+void stacking_lower(ObWindow *window);
#endif