if (!resist) return;
+ frame_client_gravity(c->frame, x, y, c->area.width, c->area.height);
+
w = c->frame->area.width;
h = c->frame->area.height;
/* don't snap to self or non-visibles */
if (!target->frame->visible || target == c) continue;
- /* don't snap to windows in layers beneath */
- if(target->layer < c->layer && !config_resist_layers_below)
- continue;
-
tl = RECT_LEFT(target->frame->area) - 1;
tt = RECT_TOP(target->frame->area) - 1;
tr = RECT_RIGHT(target->frame->area) + 1;
if (snapx && snapy) break;
}
+
+ frame_frame_gravity(c->frame, x, y, c->area.width, c->area.height);
}
void resist_move_monitors(ObClient *c, gint resist, gint *x, gint *y)
if (!resist) return;
+ frame_client_gravity(c->frame, x, y, c->area.width, c->area.height);
+
w = c->frame->area.width;
h = c->frame->area.height;
else if (cb <= pb && b > pb && b < pb + resist)
*y = pb - h + 1;
}
+
+ frame_frame_gravity(c->frame, x, y, c->area.width, c->area.height);
}
void resist_size_windows(ObClient *c, gint resist, gint *w, gint *h,
/* don't snap to invisibles or ourself */
if (!target->frame->visible || target == c) continue;
- /* don't snap to windows in layers beneath */
- if(target->layer < c->layer && !config_resist_layers_below)
- continue;
-
tl = RECT_LEFT(target->frame->area);
tr = RECT_RIGHT(target->frame->area);
tt = RECT_TOP(target->frame->area);