gint emptyx, emptyy; /* empty space between elements */
gint textx, texty, textw, texth;
gint iconx, icony, iconw, iconh;
- Rect *area;
+ Rect *area, mon;
- area = screen_physical_area();
+ RECT_SET(mon, self->x, self->y, 1, 1);
+ area = screen_physical_area_monitor(screen_find_monitor(&mon));
/* when there is no icon and the text is not parent relative, then
fill the whole dialog with the text appearance, don't use the bg at all