+/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
+
+ mainloop.c for the Openbox window manager
+ Copyright (c) 2003 Ben Jansens
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ See the COPYING file for a copy of the GNU General Public License.
+*/
+
#include "mainloop.h"
#include <stdio.h>
/* XXX special case for signals that default to core dump.
but throw some helpful output here... */
- fprintf(stderr, "Fuck ya. Core dump. (Signal=%d)\n", sig);
+ fprintf(stderr, "Fuck yah. Core dump. (Signal=%d)\n", sig);
/* die with a core dump */
abort();
{
GSList *it;
for (it = loop->timers; it; it = g_slist_next(it)) {
- ObMainLoopTimer *t = it->data;
- if (timecompare(&ins->timeout, &t->timeout) <= 0) {
- loop->timers = g_slist_insert_before(loop->timers, it, ins);
- break;
- }
+ ObMainLoopTimer *t = it->data;
+ if (timecompare(&ins->timeout, &t->timeout) >= 0) {
+ loop->timers = g_slist_insert_before(loop->timers, it, ins);
+ break;
+ }
}
if (it == NULL) /* didnt fit anywhere in the list */
- loop->timers = g_slist_append(loop->timers, ins);
+ loop->timers = g_slist_append(loop->timers, ins);
}
void ob_main_loop_timeout_add(ObMainLoop *loop,
for (it = loop->timers; it; it = g_slist_next(it)) {
ObMainLoopTimer *t = it->data;
- if (t->func == handler) {
+ if (t->func == handler)
+ t->del_me = TRUE;
+ }
+}
+
+void ob_main_loop_timeout_remove_data(ObMainLoop *loop,
+ GSourceFunc handler,
+ gpointer data)
+{
+ GSList *it;
+
+ for (it = loop->timers; it; it = g_slist_next(it)) {
+ ObMainLoopTimer *t = it->data;
+ if (t->func == handler && t->data == data)
t->del_me = TRUE;
- break;
- }
}
}
static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
{
+ GSList *it, *next;
+
+ gboolean fired = FALSE;
+
g_get_current_time(&loop->now);
- while (loop->timers != NULL) {
- ObMainLoopTimer *curr = loop->timers->data; /* get the top element */
- /* since timer_stop doesn't actually free the timer, we have to do our
- real freeing in here.
- */
- if (curr->del_me) {
+ for (it = loop->timers; it; it = next) {
+ ObMainLoopTimer *curr;
+
+ next = g_slist_next(it);
+
+ curr = it->data;
+
+ /* since timer_stop doesn't actually free the timer, we have to do our
+ real freeing in here.
+ */
+ if (curr->del_me) {
/* delete the top */
- loop->timers = g_slist_delete_link(loop->timers, loop->timers);
- g_free(curr);
- continue;
- }
+ loop->timers = g_slist_delete_link(loop->timers, it);
+ g_free(curr);
+ continue;
+ }
- /* the queue is sorted, so if this timer shouldn't fire, none are
- ready */
- if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) <= 0)
- break;
-
- /* we set the last fired time to delay msec after the previous firing,
- then re-insert. timers maintain their order and may trigger more
- than once if they've waited more than one delay's worth of time.
- */
- loop->timers = g_slist_delete_link(loop->timers, loop->timers);
- g_time_val_add(&curr->last, curr->delay);
- if (curr->func(curr->data)) {
+ /* the queue is sorted, so if this timer shouldn't fire, none are
+ ready */
+ if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) < 0)
+ break;
+
+ /* we set the last fired time to delay msec after the previous firing,
+ then re-insert. timers maintain their order and may trigger more
+ than once if they've waited more than one delay's worth of time.
+ */
+ loop->timers = g_slist_delete_link(loop->timers, it);
+ g_time_val_add(&curr->last, curr->delay);
+ if (curr->func(curr->data)) {
g_time_val_add(&curr->timeout, curr->delay);
insert_timer(loop, curr);
- } else if (curr->destroy) {
- curr->destroy(curr->data);
+ } else {
+ if (curr->destroy)
+ curr->destroy(curr->data);
+ g_free(curr);
}
- /* if at least one timer fires, then don't wait on X events, as there
- may already be some in the queue from the timer callbacks.
- */
- loop->ret_wait.tv_sec = loop->ret_wait.tv_usec = 0;
- *wait = &loop->ret_wait;
- return;
+ fired = TRUE;
}
- if (nearest_timeout_wait(loop, &loop->ret_wait))
- *wait = &loop->ret_wait;
+ if (fired) {
+ /* if at least one timer fires, then don't wait on X events, as there
+ may already be some in the queue from the timer callbacks.
+ */
+ loop->ret_wait.tv_sec = loop->ret_wait.tv_usec = 0;
+ *wait = &loop->ret_wait;
+ } else if (nearest_timeout_wait(loop, &loop->ret_wait))
+ *wait = &loop->ret_wait;
else
- *wait = NULL;
+ *wait = NULL;
}