#define __frame_h
#include "geom.h"
-#include "client.h"
+#include "render/render.h"
-typedef struct Frame {
- Client *client;
+typedef struct _ObFrame ObFrame;
- Window window;
- Window plate;
+struct _ObClient;
- Strut size;
- Rect area;
- gboolean visible;
-} Frame;
+typedef enum {
+ OB_FRAME_CONTEXT_NONE,
+ OB_FRAME_CONTEXT_ROOT,
+ OB_FRAME_CONTEXT_CLIENT,
+ OB_FRAME_CONTEXT_TITLEBAR,
+ OB_FRAME_CONTEXT_HANDLE,
+ OB_FRAME_CONTEXT_FRAME,
+ OB_FRAME_CONTEXT_BLCORNER,
+ OB_FRAME_CONTEXT_BRCORNER,
+ OB_FRAME_CONTEXT_TLCORNER,
+ OB_FRAME_CONTEXT_TRCORNER,
+ OB_FRAME_CONTEXT_MAXIMIZE,
+ OB_FRAME_CONTEXT_ALLDESKTOPS,
+ OB_FRAME_CONTEXT_SHADE,
+ OB_FRAME_CONTEXT_ICONIFY,
+ OB_FRAME_CONTEXT_ICON,
+ OB_FRAME_CONTEXT_CLOSE,
+ OB_FRAME_NUM_CONTEXTS
+} ObFrameContext;
+
+/*! The decorations the client window wants to be displayed on it */
+typedef enum {
+ OB_FRAME_DECOR_TITLEBAR = 1 << 0, /*!< Display a titlebar */
+ OB_FRAME_DECOR_HANDLE = 1 << 1, /*!< Display a handle (bottom) */
+ OB_FRAME_DECOR_GRIPS = 1 << 2, /*!< Display grips in the handle */
+ OB_FRAME_DECOR_BORDER = 1 << 3, /*!< Display a border */
+ OB_FRAME_DECOR_ICON = 1 << 4, /*!< Display the window's icon */
+ OB_FRAME_DECOR_ICONIFY = 1 << 5, /*!< Display an iconify button */
+ OB_FRAME_DECOR_MAXIMIZE = 1 << 6, /*!< Display a maximize button */
+ /*! Display a button to toggle the window's placement on
+ all desktops */
+ OB_FRAME_DECOR_ALLDESKTOPS = 1 << 7,
+ OB_FRAME_DECOR_SHADE = 1 << 8, /*!< Displays a shade button */
+ OB_FRAME_DECOR_CLOSE = 1 << 9 /*!< Display a close button */
+} ObFrameDecorations;
+
+struct _ObFrame
+{
+ struct _ObClient *client;
+
+ Window window;
+ Window plate;
+
+ Strut size;
+ Rect area;
+ gboolean visible;
+ guint decorations;
+
+ Window title;
+ Window label;
+ Window max;
+ Window close;
+ Window desk;
+ Window shade;
+ Window icon;
+ Window iconify;
+ Window handle;
+ Window lgrip;
+ Window rgrip;
+
+ Window tlresize;
+ Window trresize;
+
+ RrAppearance *a_unfocused_title;
+ RrAppearance *a_focused_title;
+ RrAppearance *a_unfocused_label;
+ RrAppearance *a_focused_label;
+ RrAppearance *a_icon;
+ RrAppearance *a_unfocused_handle;
+ RrAppearance *a_focused_handle;
+
+ Strut innersize;
+
+ GSList *clients;
+
+ gint width; /* title and handle */
+ gint label_width;
+ gint icon_x; /* x-position of the window icon button */
+ gint label_x; /* x-position of the window title */
+ gint iconify_x; /* x-position of the window iconify button */
+ gint desk_x; /* x-position of the window all-desktops button */
+ gint shade_x; /* x-position of the window shade button */
+ gint max_x; /* x-position of the window maximize button */
+ gint close_x; /* x-position of the window close button */
+ gint bwidth; /* border width */
+ gint cbwidth; /* client border width */
+
+ gboolean max_press;
+ gboolean close_press;
+ gboolean desk_press;
+ gboolean shade_press;
+ gboolean iconify_press;
+ gboolean max_hover;
+ gboolean close_hover;
+ gboolean desk_hover;
+ gboolean shade_hover;
+ gboolean iconify_hover;
+
+ gboolean focused;
+};
+
+ObFrame *frame_new();
+void frame_show(ObFrame *self);
+void frame_hide(ObFrame *self);
+void frame_adjust_shape(ObFrame *self);
+void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized);
+void frame_adjust_state(ObFrame *self);
+void frame_adjust_focus(ObFrame *self, gboolean hilite);
+void frame_adjust_title(ObFrame *self);
+void frame_adjust_icon(ObFrame *self);
+void frame_grab_client(ObFrame *self, struct _ObClient *client);
+void frame_release_client(ObFrame *self, struct _ObClient *client);
+
+ObFrameContext frame_context_from_string(char *name);
+
+ObFrameContext frame_context(struct _ObClient *self, Window win);
/*! Applies gravity to the client's position to find where the frame should
be positioned.
@return The proper coordinates for the frame, based on the client.
*/
-void frame_client_gravity(Frame *self, int *x, int *y);
+void frame_client_gravity(ObFrame *self, int *x, int *y);
/*! Reversly applies gravity to the frame's position to find where the client
should be positioned.
@return The proper coordinates for the client, based on the frame.
*/
-void frame_frame_gravity(Frame *self, int *x, int *y);
+void frame_frame_gravity(ObFrame *self, int *x, int *y);
#endif