GSList *clients;
- gint width; /* title and handle */
- gint label_width;
+ gint icon_on; /* if the window icon button is on */
+ gint label_on; /* if the window title is on */
+ gint iconify_on; /* if the window iconify button is on */
+ gint desk_on; /* if the window all-desktops button is on */
+ gint shade_on; /* if the window shade button is on */
+ gint max_on; /* if the window maximize button is on */
+ gint close_on; /* if the window close button is on */
+
+ gint width; /* width of the titlebar and handle */
+ gint label_width; /* width of the label in the titlebar */
gint icon_x; /* x-position of the window icon button */
gint label_x; /* x-position of the window title */
gint iconify_x; /* x-position of the window iconify button */
gboolean flash_on;
GTimeVal flash_end;
- /*! The step which the client is currently in for animating iconify and
- restore.
- 0 means that it is not animating. FRAME_ANIMATE_ICONIFY_STEPS is the
- first step for iconifying, and -FRAME_ANIMATE_ICONIFY_STEPS is the
- forst step for restoring. It counts towards 0 either way. Visually,
- +x == -(FRAME_ANIMATE_ICONIFY_STEPS-x+1)
+ /*! Is the frame currently in an animation for iconify or restore.
+ 0 means that it is not animating. > 0 means it is animating an iconify.
+ < 0 means it is animating a restore.
*/
- gint iconify_animation_step;
- ObFrameIconifyAnimateFunc iconify_animation_cb;
- gpointer iconify_animation_data;
+ gint iconify_animation_going;
+ GTimeVal iconify_animation_end;
};
ObFrame *frame_new(struct _ObClient *c);
/*! Start an animation for iconifying or restoring a frame. The callback
will be called when the animation finishes. But if another animation is
started in the meantime, the callback will never get called. */
-void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
- ObFrameIconifyAnimateFunc callback,
- gpointer data);
+void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying);
+void frame_end_iconify_animation(ObFrame *self);
+
+#define frame_iconify_animating(f) (f->iconify_animation_going != 0)
#endif