#include "moveresize.h"
#include "render/theme.h"
-#define PLATE_EVENTMASK (SubstructureRedirectMask | ButtonPressMask | \
- FocusChangeMask)
+#define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask)
#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask | \
ButtonPressMask | ButtonReleaseMask)
#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
- ButtonMotionMask | PointerMotionHintMask | \
+ ButtonMotionMask | \
EnterWindowMask | LeaveWindowMask)
+/* The inner window does not need enter/leave events.
+ If it does get them, then it needs its own context for enter events
+ because sloppy focus will focus the window when you enter the inner window
+ from the frame. */
+#define INNER_EVENTMASK (ButtonPressMask)
#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
f->cbwidth_y)
self->window = createWindow(RootWindow(ob_display, ob_screen), visual,
mask, &attrib);
- attrib.event_mask = ELEMENT_EVENTMASK;
+ attrib.event_mask = INNER_EVENTMASK;
self->inner = createWindow(self->window, visual, mask, &attrib);
mask &= ~CWEventMask;
}
self = client->frame;
- if (win == self->plate) {
+ if (win == self->inner || win == self->plate) {
/* conceptually, this is the desktop, as far as users are
concerned */
if (client->type == OB_CLIENT_TYPE_DESKTOP)
}
if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
- if (win == self->inner) return OB_FRAME_CONTEXT_FRAME;
if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;