#include "frame.h"
+#include "openbox.h"
+#include "extensions.h"
+#include "framerender.h"
+#include "render/theme.h"
+
+#define PLATE_EVENTMASK (SubstructureRedirectMask | ButtonPressMask)
+#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask | \
+ ButtonPressMask | ButtonReleaseMask)
+#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
+ ButtonMotionMask | ExposureMask)
+
+static void layout_title(Frame *self);
+
+void frame_startup()
+{
+ RECT_SET(theme_a_focused_pressed_desk->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_pressed_set_desk->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_unpressed_desk->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_pressed_desk->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_pressed_set_desk->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_unpressed_desk->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_pressed_shade->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_pressed_set_shade->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_unpressed_shade->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_pressed_shade->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_pressed_set_shade->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_unpressed_shade->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_pressed_iconify->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_unpressed_iconify->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_pressed_iconify->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_unpressed_iconify->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_unpressed_iconify->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_pressed_max->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_pressed_set_max->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_unpressed_max->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_pressed_max->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_pressed_set_max->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_unpressed_max->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_pressed_close->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_focused_unpressed_close->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_pressed_close->area, 0, 0,
+ theme_button_size, theme_button_size);
+ RECT_SET(theme_a_unfocused_unpressed_close->area, 0, 0,
+ theme_button_size, theme_button_size);
+
+ RECT_SET(theme_a_focused_grip->area, 0, 0,
+ theme_grip_width, theme_handle_height);
+ RECT_SET(theme_a_unfocused_grip->area, 0, 0,
+ theme_grip_width, theme_handle_height);
+}
+
+void frame_shutdown()
+{
+}
+
+static Window createWindow(Window parent, unsigned long mask,
+ XSetWindowAttributes *attrib)
+{
+ return XCreateWindow(ob_display, parent, 0, 0, 1, 1, 0,
+ render_depth, InputOutput, render_visual,
+ mask, attrib);
+
+}
+
+Frame *frame_new()
+{
+ XSetWindowAttributes attrib;
+ unsigned long mask;
+ Frame *self;
+
+ self = g_new(Frame, 1);
+
+ self->visible = FALSE;
+
+ /* create all of the decor windows */
+ mask = CWOverrideRedirect | CWEventMask;
+ attrib.event_mask = FRAME_EVENTMASK;
+ attrib.override_redirect = TRUE;
+ self->window = createWindow(ob_root, mask, &attrib);
+
+ mask = 0;
+ self->plate = createWindow(self->window, mask, &attrib);
+
+ mask = CWEventMask;
+ attrib.event_mask = ELEMENT_EVENTMASK;
+ self->title = createWindow(self->window, mask, &attrib);
+ self->label = createWindow(self->title, mask, &attrib);
+ self->max = createWindow(self->title, mask, &attrib);
+ self->close = createWindow(self->title, mask, &attrib);
+ self->desk = createWindow(self->title, mask, &attrib);
+ self->shade = createWindow(self->title, mask, &attrib);
+ self->icon = createWindow(self->title, mask, &attrib);
+ self->iconify = createWindow(self->title, mask, &attrib);
+ self->handle = createWindow(self->window, mask, &attrib);
+ mask |= CWCursor;
+ attrib.cursor = ob_cursors.ll_angle;
+ self->lgrip = createWindow(self->handle, mask, &attrib);
+ attrib.cursor = ob_cursors.lr_angle;
+ self->rgrip = createWindow(self->handle, mask, &attrib);
+
+ /* the other stuff is shown based on decor settings */
+ XMapWindow(ob_display, self->plate);
+ XMapWindow(ob_display, self->lgrip);
+ XMapWindow(ob_display, self->rgrip);
+ XMapWindow(ob_display, self->label);
+
+ /* set colors/appearance/sizes for stuff that doesn't change */
+ XSetWindowBorder(ob_display, self->window, theme_b_color->pixel);
+ XSetWindowBorder(ob_display, self->label, theme_b_color->pixel);
+ XSetWindowBorder(ob_display, self->rgrip, theme_b_color->pixel);
+ XSetWindowBorder(ob_display, self->lgrip, theme_b_color->pixel);
+
+ XResizeWindow(ob_display, self->max, theme_button_size, theme_button_size);
+ XResizeWindow(ob_display, self->iconify,
+ theme_button_size, theme_button_size);
+ XResizeWindow(ob_display, self->icon,
+ theme_button_size, theme_button_size);
+ XResizeWindow(ob_display, self->close,
+ theme_button_size, theme_button_size);
+ XResizeWindow(ob_display, self->desk,
+ theme_button_size, theme_button_size);
+ XResizeWindow(ob_display, self->shade,
+ theme_button_size, theme_button_size);
+ XResizeWindow(ob_display, self->lgrip,
+ theme_grip_width, theme_handle_height);
+ XResizeWindow(ob_display, self->rgrip,
+ theme_grip_width, theme_handle_height);
+
+ /* set up the dynamic appearances */
+ self->a_unfocused_title = appearance_copy(theme_a_unfocused_title);
+ self->a_focused_title = appearance_copy(theme_a_focused_title);
+ self->a_unfocused_label = appearance_copy(theme_a_unfocused_label);
+ self->a_focused_label = appearance_copy(theme_a_focused_label);
+ self->a_unfocused_handle = appearance_copy(theme_a_unfocused_handle);
+ self->a_focused_handle = appearance_copy(theme_a_focused_handle);
+ self->a_icon = appearance_copy(theme_a_icon);
+
+ self->max_press = self->close_press = self->desk_press =
+ self->iconify_press = self->shade_press = FALSE;
+
+ return (Frame*)self;
+}
+
+static void frame_free(Frame *self)
+{
+ appearance_free(self->a_unfocused_title);
+ appearance_free(self->a_focused_title);
+ appearance_free(self->a_unfocused_label);
+ appearance_free(self->a_focused_label);
+ appearance_free(self->a_unfocused_handle);
+ appearance_free(self->a_focused_handle);
+ appearance_free(self->a_icon);
+
+ XDestroyWindow(ob_display, self->window);
+
+ g_free(self);
+}
+
+void frame_show(Frame *self)
+{
+ if (!self->visible) {
+ self->visible = TRUE;
+ XMapWindow(ob_display, self->window);
+ }
+}
+
+void frame_hide(Frame *self)
+{
+ if (self->visible) {
+ self->visible = FALSE;
+ self->client->ignore_unmaps++;
+ XUnmapWindow(ob_display, self->window);
+ }
+}
+
+void frame_adjust_shape(Frame *self)
+{
+#ifdef SHAPE
+ int num;
+ XRectangle xrect[2];
+
+ if (!self->client->shaped) {
+ /* clear the shape on the frame window */
+ XShapeCombineMask(ob_display, self->window, ShapeBounding,
+ self->innersize.left,
+ self->innersize.top,
+ None, ShapeSet);
+ } else {
+ /* make the frame's shape match the clients */
+ XShapeCombineShape(ob_display, self->window, ShapeBounding,
+ self->innersize.left,
+ self->innersize.top,
+ self->client->window,
+ ShapeBounding, ShapeSet);
+
+ num = 0;
+ if (self->client->decorations & Decor_Titlebar) {
+ xrect[0].x = -theme_bevel;
+ xrect[0].y = -theme_bevel;
+ xrect[0].width = self->width + self->bwidth * 2;
+ xrect[0].height = theme_title_height +
+ self->bwidth * 2;
+ ++num;
+ }
+
+ if (self->client->decorations & Decor_Handle) {
+ xrect[1].x = -theme_bevel;
+ xrect[1].y = FRAME_HANDLE_Y(self);
+ xrect[1].width = self->width + self->bwidth * 2;
+ xrect[1].height = theme_handle_height +
+ self->bwidth * 2;
+ ++num;
+ }
+
+ XShapeCombineRectangles(ob_display, self->window,
+ ShapeBounding, 0, 0, xrect, num,
+ ShapeUnion, Unsorted);
+ }
+#endif
+}
+
+void frame_adjust_area(Frame *self, gboolean moved, gboolean resized)
+{
+ if (resized) {
+ if (self->client->decorations & Decor_Border) {
+ self->bwidth = theme_bwidth;
+ self->cbwidth = theme_cbwidth;
+ } else {
+ self->bwidth = self->cbwidth = 0;
+ }
+ STRUT_SET(self->innersize, self->cbwidth, self->cbwidth,
+ self->cbwidth, self->cbwidth);
+ self->width = self->client->area.width + self->cbwidth * 2;
+ g_assert(self->width > 0);
+
+ /* set border widths */
+ XSetWindowBorderWidth(ob_display, self->plate, self->cbwidth);
+ XSetWindowBorderWidth(ob_display, self->window, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->title, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->handle, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->lgrip, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->rgrip, self->bwidth);
+
+ /* position/size and map/unmap all the windows */
+
+ /* they all default off, they're turned on in layout_title */
+ self->icon_x = -1;
+ self->desk_x = -1;
+ self->shade_x = -1;
+ self->iconify_x = -1;
+ self->label_x = -1;
+ self->max_x = -1;
+ self->close_x = -1;
+
+ if (self->client->decorations & Decor_Titlebar) {
+ XMoveResizeWindow(ob_display, self->title,
+ -self->bwidth, -self->bwidth,
+ self->width, theme_title_height);
+ self->innersize.top += theme_title_height + self->bwidth;
+ XMapWindow(ob_display, self->title);
+
+ RECT_SET(self->a_focused_title->area, 0, 0,
+ self->width, theme_title_height);
+ RECT_SET(self->a_unfocused_title->area, 0, 0,
+ self->width, theme_title_height);
+
+ /* layout the title bar elements */
+ layout_title(self);
+ } else
+ XUnmapWindow(ob_display, self->title);
+
+ if (self->client->decorations & Decor_Handle) {
+ XMoveResizeWindow(ob_display, self->handle,
+ -self->bwidth, FRAME_HANDLE_Y(self),
+ self->width, theme_handle_height);
+ XMoveWindow(ob_display, self->lgrip,
+ -self->bwidth, -self->bwidth);
+ XMoveWindow(ob_display, self->rgrip,
+ -self->bwidth + self->width -
+ theme_grip_width, -self->bwidth);
+ self->innersize.bottom += theme_handle_height +
+ self->bwidth;
+ XMapWindow(ob_display, self->handle);
+
+ if (theme_a_focused_grip->surface.data.planar.grad ==
+ Background_ParentRelative)
+ RECT_SET(self->a_focused_handle->area, 0, 0,
+ self->width, theme_handle_height);
+ else
+ RECT_SET(self->a_focused_handle->area,
+ theme_grip_width + self->bwidth, 0,
+ self->width - (theme_grip_width + self->bwidth) * 2,
+ theme_handle_height);
+ if (theme_a_unfocused_grip->surface.data.planar.grad ==
+ Background_ParentRelative)
+ RECT_SET(self->a_unfocused_handle->area, 0, 0,
+ self->width, theme_handle_height);
+ else
+ RECT_SET(self->a_unfocused_handle->area,
+ theme_grip_width + self->bwidth, 0,
+ self->width - (theme_grip_width + self->bwidth) * 2,
+ theme_handle_height);
+
+ } else
+ XUnmapWindow(ob_display, self->handle);
+ }
+
+ if (resized) {
+ /* move and resize the plate */
+ XMoveResizeWindow(ob_display, self->plate,
+ self->innersize.left - self->cbwidth,
+ self->innersize.top - self->cbwidth,
+ self->client->area.width,
+ self->client->area.height);
+ /* when the client has StaticGravity, it likes to move around. */
+ XMoveWindow(ob_display, self->client->window, 0, 0);
+ }
+
+ if (resized) {
+ STRUT_SET(self->size,
+ self->innersize.left + self->bwidth,
+ self->innersize.top + self->bwidth,
+ self->innersize.right + self->bwidth,
+ self->innersize.bottom + self->bwidth);
+ }
+
+ /* shading can change without being moved or resized */
+ RECT_SET_SIZE(self->area,
+ self->client->area.width +
+ self->size.left + self->size.right,
+ (self->client->shaded ? theme_title_height + self->bwidth*2:
+ self->client->area.height +
+ self->size.top + self->size.bottom));
+
+ if (moved) {
+ /* find the new coordinates, done after setting the frame.size, for
+ frame_client_gravity. */
+ self->area.x = self->client->area.x;
+ self->area.y = self->client->area.y;
+ frame_client_gravity((Frame*)self,
+ &self->area.x, &self->area.y);
+ }
+
+ /* move and resize the top level frame.
+ shading can change without being moved or resized */
+ XMoveResizeWindow(ob_display, self->window,
+ self->area.x, self->area.y,
+ self->width,
+ self->area.height - self->bwidth * 2);
+
+ if (resized) {
+ framerender_frame(self);
+
+ frame_adjust_shape(self);
+ }
+}
+
+void frame_adjust_state(Frame *self)
+{
+ framerender_frame(self);
+}
+
+void frame_adjust_focus(Frame *self)
+{
+ framerender_frame(self);
+}
+
+void frame_adjust_title(Frame *self)
+{
+ framerender_frame(self);
+}
+
+void frame_adjust_icon(Frame *self)
+{
+ framerender_frame(self);
+}
+
+void frame_grab_client(Frame *self, Client *client)
+{
+ self->client = client;
+
+ /* reparent the client to the frame */
+ XReparentWindow(ob_display, client->window, self->plate, 0, 0);
+ /*
+ When reparenting the client window, it is usually not mapped yet, since
+ this occurs from a MapRequest. However, in the case where Openbox is
+ starting up, the window is already mapped, so we'll see unmap events for
+ it. There are 2 unmap events generated that we see, one with the 'event'
+ member set the root window, and one set to the client, but both get
+ handled and need to be ignored.
+ */
+ if (ob_state == State_Starting)
+ client->ignore_unmaps += 2;
+
+ /* select the event mask on the client's parent (to receive config/map
+ req's) the ButtonPress is to catch clicks on the client border */
+ XSelectInput(ob_display, self->plate, PLATE_EVENTMASK);
+
+ /* map the client so it maps when the frame does */
+ XMapWindow(ob_display, client->window);
+
+ frame_adjust_area(self, TRUE, TRUE);
+
+ /* set all the windows for the frame in the client_map */
+ g_hash_table_insert(client_map, &self->window, client);
+ g_hash_table_insert(client_map, &self->plate, client);
+ g_hash_table_insert(client_map, &self->title, client);
+ g_hash_table_insert(client_map, &self->label, client);
+ g_hash_table_insert(client_map, &self->max, client);
+ g_hash_table_insert(client_map, &self->close, client);
+ g_hash_table_insert(client_map, &self->desk, client);
+ g_hash_table_insert(client_map, &self->shade, client);
+ g_hash_table_insert(client_map, &self->icon, client);
+ g_hash_table_insert(client_map, &self->iconify, client);
+ g_hash_table_insert(client_map, &self->handle, client);
+ g_hash_table_insert(client_map, &self->lgrip, client);
+ g_hash_table_insert(client_map, &self->rgrip, client);
+}
+
+void frame_release_client(Frame *self, Client *client)
+{
+ XEvent ev;
+
+ g_assert(self->client == client);
+
+ /* check if the app has already reparented its window away */
+ if (XCheckTypedWindowEvent(ob_display, client->window,
+ ReparentNotify, &ev)) {
+ XPutBackEvent(ob_display, &ev);
+ /* re-map the window since the unmanaging process unmaps it */
+ XMapWindow(ob_display, client->window);
+ } else {
+ /* according to the ICCCM - if the client doesn't reparent itself,
+ then we will reparent the window to root for them */
+ XReparentWindow(ob_display, client->window, ob_root,
+ client->area.x,
+ client->area.y);
+ }
+
+ /* remove all the windows for the frame from the client_map */
+ g_hash_table_remove(client_map, &self->window);
+ g_hash_table_remove(client_map, &self->plate);
+ g_hash_table_remove(client_map, &self->title);
+ g_hash_table_remove(client_map, &self->label);
+ g_hash_table_remove(client_map, &self->max);
+ g_hash_table_remove(client_map, &self->close);
+ g_hash_table_remove(client_map, &self->desk);
+ g_hash_table_remove(client_map, &self->shade);
+ g_hash_table_remove(client_map, &self->icon);
+ g_hash_table_remove(client_map, &self->iconify);
+ g_hash_table_remove(client_map, &self->handle);
+ g_hash_table_remove(client_map, &self->lgrip);
+ g_hash_table_remove(client_map, &self->rgrip);
+
+ frame_free(self);
+}
+
+static void layout_title(Frame *self)
+{
+ char *lc;
+ int x;
+ gboolean n, d, i, l, m, c, s;
+
+ n = d = i = l = m = c = s = FALSE;
+
+ /* figure out whats being shown, and the width of the label */
+ self->label_width = self->width - (theme_bevel + 1) * 2;
+ for (lc = theme_title_layout; *lc != '\0'; ++lc) {
+ switch (*lc) {
+ case 'N':
+ if (!(self->client->decorations & Decor_Icon)) break;
+ if (n) { *lc = ' '; break; } /* rm duplicates */
+ n = TRUE;
+ self->label_width -= theme_button_size + theme_bevel + 1;
+ break;
+ case 'D':
+ if (!(self->client->decorations & Decor_AllDesktops)) break;
+ if (d) { *lc = ' '; break; } /* rm duplicates */
+ d = TRUE;
+ self->label_width -= theme_button_size + theme_bevel + 1;
+ break;
+ case 'S':
+ if (!(self->client->decorations & Decor_Shade)) break;
+ if (s) { *lc = ' '; break; } /* rm duplicates */
+ s = TRUE;
+ self->label_width -= theme_button_size + theme_bevel + 1;
+ break;
+ case 'I':
+ if (!(self->client->decorations & Decor_Iconify)) break;
+ if (i) { *lc = ' '; break; } /* rm duplicates */
+ i = TRUE;
+ self->label_width -= theme_button_size + theme_bevel + 1;
+ break;
+ case 'L':
+ if (l) { *lc = ' '; break; } /* rm duplicates */
+ l = TRUE;
+ break;
+ case 'M':
+ if (!(self->client->decorations & Decor_Maximize)) break;
+ if (m) { *lc = ' '; break; } /* rm duplicates */
+ m = TRUE;
+ self->label_width -= theme_button_size + theme_bevel + 1;
+ break;
+ case 'C':
+ if (!(self->client->decorations & Decor_Close)) break;
+ if (c) { *lc = ' '; break; } /* rm duplicates */
+ c = TRUE;
+ self->label_width -= theme_button_size + theme_bevel + 1;
+ break;
+ }
+ }
+ if (self->label_width < 1) self->label_width = 1;
+
+ XResizeWindow(ob_display, self->label, self->label_width,
+ theme_label_height);
+
+ if (!n) XUnmapWindow(ob_display, self->icon);
+ if (!d) XUnmapWindow(ob_display, self->desk);
+ if (!s) XUnmapWindow(ob_display, self->shade);
+ if (!i) XUnmapWindow(ob_display, self->iconify);
+ if (!l) XUnmapWindow(ob_display, self->label);
+ if (!m) XUnmapWindow(ob_display, self->max);
+ if (!c) XUnmapWindow(ob_display, self->close);
+
+ x = theme_bevel + 1;
+ for (lc = theme_title_layout; *lc != '\0'; ++lc) {
+ switch (*lc) {
+ case 'N':
+ if (!n) break;
+ self->icon_x = x;
+ RECT_SET(self->a_icon->area, 0, 0,
+ theme_button_size, theme_button_size);
+ XMapWindow(ob_display, self->icon);
+ XMoveWindow(ob_display, self->icon, x, theme_bevel + 1);
+ x += theme_button_size + theme_bevel + 1;
+ break;
+ case 'D':
+ if (!d) break;
+ self->desk_x = x;
+ XMapWindow(ob_display, self->desk);
+ XMoveWindow(ob_display, self->desk, x, theme_bevel + 1);
+ x += theme_button_size + theme_bevel + 1;
+ break;
+ case 'S':
+ if (!s) break;
+ self->shade_x = x;
+ XMapWindow(ob_display, self->shade);
+ XMoveWindow(ob_display, self->shade, x, theme_bevel + 1);
+ x += theme_button_size + theme_bevel + 1;
+ break;
+ case 'I':
+ if (!i) break;
+ self->iconify_x = x;
+ XMapWindow(ob_display, self->iconify);
+ XMoveWindow(ob_display, self->iconify, x, theme_bevel + 1);
+ x += theme_button_size + theme_bevel + 1;
+ break;
+ case 'L':
+ if (!l) break;
+ self->label_x = x;
+ XMapWindow(ob_display, self->label);
+ XMoveWindow(ob_display, self->label, x, theme_bevel);
+ x += self->label_width + theme_bevel + 1;
+ break;
+ case 'M':
+ if (!m) break;
+ self->max_x = x;
+ XMapWindow(ob_display, self->max);
+ XMoveWindow(ob_display, self->max, x, theme_bevel + 1);
+ x += theme_button_size + theme_bevel + 1;
+ break;
+ case 'C':
+ if (!c) break;
+ self->close_x = x;
+ XMapWindow(ob_display, self->close);
+ XMoveWindow(ob_display, self->close, x, theme_bevel + 1);
+ x += theme_button_size + theme_bevel + 1;
+ break;
+ }
+ }
+
+ RECT_SET(self->a_focused_label->area, 0, 0,
+ self->label_width, theme_label_height);
+ RECT_SET(self->a_unfocused_label->area, 0, 0,
+ self->label_width, theme_label_height);
+}
+
+Context frame_context_from_string(char *name)
+{
+ if (!g_ascii_strcasecmp("root", name))
+ return Context_Root;
+ else if (!g_ascii_strcasecmp("client", name))
+ return Context_Client;
+ else if (!g_ascii_strcasecmp("titlebar", name))
+ return Context_Titlebar;
+ else if (!g_ascii_strcasecmp("handle", name))
+ return Context_Handle;
+ else if (!g_ascii_strcasecmp("frame", name))
+ return Context_Frame;
+ else if (!g_ascii_strcasecmp("blcorner", name))
+ return Context_BLCorner;
+ else if (!g_ascii_strcasecmp("tlcorner", name))
+ return Context_TLCorner;
+ else if (!g_ascii_strcasecmp("brcorner", name))
+ return Context_BRCorner;
+ else if (!g_ascii_strcasecmp("trcorner", name))
+ return Context_TRCorner;
+ else if (!g_ascii_strcasecmp("maximize", name))
+ return Context_Maximize;
+ else if (!g_ascii_strcasecmp("alldesktops", name))
+ return Context_AllDesktops;
+ else if (!g_ascii_strcasecmp("shade", name))
+ return Context_Shade;
+ else if (!g_ascii_strcasecmp("iconify", name))
+ return Context_Iconify;
+ else if (!g_ascii_strcasecmp("icon", name))
+ return Context_Icon;
+ else if (!g_ascii_strcasecmp("close", name))
+ return Context_Close;
+ return Context_None;
+}
+
+Context frame_context(Client *client, Window win)
+{
+ Frame *self;
+
+ if (win == ob_root) return Context_Root;
+ if (client == NULL) return Context_None;
+ if (win == client->window) return Context_Client;
+
+ self = client->frame;
+ if (win == self->window) return Context_Frame;
+ if (win == self->plate) return Context_Client;
+ if (win == self->title) return Context_Titlebar;
+ if (win == self->label) return Context_Titlebar;
+ if (win == self->handle) return Context_Handle;
+ if (win == self->lgrip) return Context_BLCorner;
+ if (win == self->rgrip) return Context_BRCorner;
+ if (win == self->max) return Context_Maximize;
+ if (win == self->iconify)return Context_Iconify;
+ if (win == self->close) return Context_Close;
+ if (win == self->icon) return Context_Icon;
+ if (win == self->desk) return Context_AllDesktops;
+ if (win == self->shade) return Context_Shade;
+
+ return Context_None;
+}
void frame_client_gravity(Frame *self, int *x, int *y)
{