/*! The client which is currently focused */
extern struct Client *focus_client;
-/* The number of FocusIn events which should be ignored for tracking the focus
- order */
-extern int focus_ignore_in;
-
/*! The recent focus order on each desktop */
extern GList **focus_order;
-/*! Should new windows be focused */
-extern gboolean focus_new;
-/*! Should focus follow the mouse pointer */
-extern gboolean focus_follow;
-
void focus_startup();
void focus_shutdown();
send focus anywhere, its called by the Focus event handlers */
void focus_set_client(struct Client *client);
+typedef enum {
+ Fallback_Desktop, /* switching desktops */
+ Fallback_Unfocusing, /* forcefully remove focus from the current window */
+ Fallback_NoFocus /* nothing has focus for some reason */
+} FallbackType;
+
/*! Call this when you need to focus something! */
-void focus_fallback(gboolean switching_desks);
+void focus_fallback(FallbackType type);
+
+/*! Cycle focus amongst windows
+ Returns the Client to which focus has been cycled, or NULL if none. */
+struct Client *focus_cycle(gboolean forward, gboolean linear, gboolean done,
+ gboolean cancel);
+
+/*! Add a new client into the focus order */
+void focus_order_add_new(struct Client *c);
+
+/*! Remove a client from the focus order */
+void focus_order_remove(struct Client *c);
+
+/*! Move a client to the top of the focus order */
+void focus_order_to_top(struct Client *c);
+
+/*! Move a client to the bottom of the focus order (keeps iconic windows at the
+ very bottom always though). */
+void focus_order_to_bottom(struct Client *c);
#endif