struct _ObClient;
/*! The amount of time before a window appears that is checked for user input
- to determine if the user is working in another window */
+ to determine if the user is working in another window */
#define OB_EVENT_USER_TIME_DELAY (500) /* 0.5 seconds */
/*! Time at which the last event with a timestamp occured. */
void event_shutdown(gboolean reconfig);
/*! Make as if the mouse just entered the client, use only when using focus
- follows mouse */
+ follows mouse */
void event_enter_client(struct _ObClient *client);
+/*! Make as if the mouse just left the client, use only when using focus
+ follows mouse */
+void event_leave_client(struct _ObClient *client);
+
/*! Make mouse focus not move at all from the stuff that happens between these
- two function calls. */
-gulong event_start_ignore_all_enters();
+ two function calls. */
+gulong event_start_ignore_all_enters(void);
void event_end_ignore_all_enters(gulong start);
-/*! End *all* active and passive grabs on the keyboard */
-void event_cancel_all_key_grabs();
+/*! End *all* active and passive grabs on the keyboard
+ This is called in situations where if there is a grab going on, then
+ we need to cancel it. If we move focus during the grab, applications
+ will get NotifyWhileGrabbed events and ignore them!
+
+ Actions should not rely on being able to move focus during an
+ interactive grab. */
+void event_cancel_all_key_grabs(void);
/* Halts any focus delay in progress, use this when the user is selecting a
window for focus */
-void event_halt_focus_delay();
+void event_halt_focus_delay(void);
/*! Compare t1 and t2, taking into account wraparound. True if t1
- comes at the same time or later than t2. */
-gboolean event_time_after(Time t1, Time t2);
+ comes at the same time or later than t2. */
+gboolean event_time_after(guint32 t1, guint32 t2);
-Time event_get_server_time();
+Time event_get_server_time(void);
#endif