Event_X_Bell = 1 << 7, /* an XKB bell event */
Event_Client_New = 1 << 8, /* new window, before mapping */
- Event_Client_Mapped = 1 << 9, /* new window, after mapping */
+ Event_Client_Mapped = 1 << 9, /* new window, after mapping
+ or uniconified */
Event_Client_Destroy = 1 << 10, /* unmanaged */
- Event_Client_Unmapped = 1 << 11, /* unmanaged, after unmapping */
+ Event_Client_Unmapped = 1 << 11, /* unmanaged, after unmapping
+ or iconified */
Event_Client_Focus = 1 << 12, /* focused */
Event_Client_Unfocus = 1 << 13, /* unfocused */
Event_Client_Urgent = 1 << 14, /* entered/left urgent state */
Event_Client_Desktop = 1 << 15, /* moved to a new desktop */
+ Event_Client_Moving = 1 << 16, /* being interactively moved */
+ Event_Client_Resizing = 1 << 17, /* being interactively resized */
- Event_Ob_Desktop = 1 << 16, /* changed desktops */
- Event_Ob_NumDesktops = 1 << 17, /* changed the number of desktops */
- Event_Ob_ShowDesktop = 1 << 18, /* entered/left show-the-desktop mode */
+ Event_Ob_Desktop = 1 << 18, /* changed desktops */
+ Event_Ob_NumDesktops = 1 << 19, /* changed the number of desktops */
+ Event_Ob_ShowDesktop = 1 << 20, /* entered/left show-the-desktop mode */
- Event_Signal = 1 << 19, /* a signal from the OS */
+ Event_Signal = 1 << 21, /* a signal from the OS */
- EVENT_RANGE = 1 << 20
+ EVENT_RANGE = 1 << 22
} EventType;
typedef struct {
typedef struct {
Client *client;
- int num[2];
+ int num[3];
/* Event_Client_Desktop: num[0] = new number, num[1] = old number
Event_Client_Urgent: num[0] = urgent state
+ Event_Client_Moving: num[0] = dest x coord, num[1] = dest y coord --
+ change these in the handler to adjust where the
+ window will be placed
+ Event_Client_Resizing: num[0] = dest width, num[1] = dest height --
+ change these in the handler to adjust where the
+ window will be placed
+ num[2] = the anchored corner
*/
} EventData_Client;
void dispatch_client(EventType e, Client *c, int num0, int num1);
void dispatch_ob(EventType e, int num0, int num1);
void dispatch_signal(int signal);
+/* *x and *y should be set with the destination of the window, they may be
+ changed by the event handlers */
+void dispatch_move(Client *c, int *x, int *y);
+/* *w and *h should be set with the destination of the window, they may be
+ changed by the event handlers */
+void dispatch_resize(Client *c, int *w, int *h, Corner corner);
#endif