gpointer options);
typedef gboolean (*ObActionsInteractiveInputFunc)(guint initial_state,
XEvent *e,
- gpointer options);
+ gpointer options,
+ gboolean *used);
typedef void (*ObActionsInteractiveCancelFunc)(gpointer options);
-typedef enum {
- OB_ACTION_TYPE_GLOBAL,
- OB_ACTION_TYPE_CLIENT
-} ObActionsType;
-
-/* These structures are all castable as eachother */
-
-struct _ObActionsAnyData {
+struct _ObActionsData {
ObUserAction uact;
- Time time;
guint state;
gint x;
gint y;
-};
+ gint button;
-struct _ObActionsGlobalData {
- ObActionsType type;
- ObActionsAnyData any;
-};
-
-struct _ObActionsClientData {
- ObActionsType type;
- ObActionsAnyData any;
-
- struct _ObClient *c;
+ struct _ObClient *client;
ObFrameContext context;
};
-struct _ObActionsData {
- ObActionsType type;
-
- union {
- ObActionsAnyData any;
- ObActionsGlobalData global;
- ObActionsClientData client;
- };
-};
-
void actions_startup(gboolean reconfigure);
void actions_shutdown(gboolean reconfigure);
/*! If the action is interactive, then i_input and i_cancel are not NULL.
Otherwise, they should both be NULL. */
gboolean actions_register(const gchar *name,
- ObActionsType type,
ObActionsDataSetupFunc setup,
ObActionsDataFreeFunc free,
ObActionsRunFunc run,
void actions_act_ref(ObActionsAct *act);
void actions_act_unref(ObActionsAct *act);
-/*! Pass in a GSList of ObActionsAct's to be run.
- @return TRUE if an action is in interactive state, FALSE is none are
+/*! When this is true, an XAllowEvents with ReplayPointer will be called
+ if an action is going to maybe try moving windows around on screen (or
+ map/unmap windows)
*/
+void actions_set_need_pointer_replay_before_move(gboolean replay);
+/*! Returns if a ReplayPointer is still needed. If it was called while running
+ actions then this will be false */
+gboolean actions_get_need_pointer_replay_before_move();
+
+/*! Pass in a GSList of ObActionsAct's to be run. */
void actions_run_acts(GSList *acts,
ObUserAction uact,
- Time time,
guint state,
gint x,
gint y,
+ gint button,
ObFrameContext con,
struct _ObClient *client);
+
+gboolean actions_interactive_act_running();
+void actions_interactive_cancel_act();
+
+gboolean actions_interactive_input_event(XEvent *e);
+
+/*! Function for actions to call when they are moving a client around */
+void actions_client_move(ObActionsData *data, gboolean start);