#include "event.h"
#include "config.h"
#include "client.h"
+#include "openbox.h"
#include "debug.h"
#include "actions/all.h"
static ObActionsAct *interactive_act = NULL;
static guint interactive_initial_state = 0;
+static gboolean replay_pointer = FALSE;
struct _ObActionsDefinition {
guint ref;
data->client = client;
}
+void actions_set_need_pointer_replay_before_move(gboolean replay)
+{
+ replay_pointer = replay;
+}
+
+gboolean actions_get_need_pointer_replay_before_move()
+{
+ return replay_pointer;
+}
+
void actions_run_acts(GSList *acts,
ObUserAction uact,
guint state,
void actions_client_move(ObActionsData *data, gboolean start)
{
static gulong ignore_start = 0;
- if (start)
+ if (start) {
ignore_start = event_start_ignore_all_enters();
+ if (replay_pointer) {
+ /* replay the pointer event before any windows move */
+ XAllowEvents(ob_display, ReplayPointer, event_curtime);
+ replay_pointer = FALSE;
+ }
+ }
else if (config_focus_follow &&
data->context != OB_FRAME_CONTEXT_CLIENT)
{
- if (data->button && config_focus_under_mouse) {
+ if (data->uact == OB_USER_ACTION_MOUSE_PRESS) {
struct _ObClient *c;
/* usually this is sorta redundant, but with a press action
"mouse-event action");
event_enter_client(c);
}
- } else
+ }
+ else if (!data->button && !config_focus_under_mouse)
event_end_ignore_all_enters(ignore_start);
}
}