struct SendToDesktop {
Client *c;
- guint desktop;
+ guint desk;
+ gboolean follow;
};
struct SendToNextPreviousDesktop {
Corner corner;
};
+struct ShowMenu {
+ Client *c;
+ char *name;
+ int x;
+ int y;
+};
+
+struct CycleWindows {
+ Client *c;
+ gboolean linear;
+ gboolean forward;
+ gboolean final;
+ gboolean cancel;
+};
+
union ActionData {
struct AnyAction any;
struct Execute execute;
struct NextPreviousDesktop nextprevdesktop;
struct Move move;
struct Resize resize;
+ struct ShowMenu showmenu;
+ struct CycleWindows cycle;
};
typedef struct {
/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
+void action_shadelower(union ActionData *data);
+/* ClientAction */
+void action_unshaderaise(union ActionData *data);
+/* ClientAction */
void action_unshade(union ActionData *data);
/* ClientAction */
void action_toggle_shade(union ActionData *data);
void action_restart(union ActionData *data);
/* Any */
void action_exit(union ActionData *data);
-
+/* ShowMenu */
+void action_showmenu(union ActionData *data);
+/* CycleWindows */
+void action_cycle_windows(union ActionData *data);
#endif