struct InteractiveAction inter;
ObDirection direction;
gboolean dialog;
+ gboolean dock_windows;
};
struct DirectionalAction{
gboolean linear;
gboolean forward;
gboolean dialog;
+ gboolean dock_windows;
+ gboolean all_desktops;
};
struct Stacking {
void action_show_desktop(union ActionData *data);
/* Any */
void action_unshow_desktop(union ActionData *data);
+/* Any */
+void action_break_chroot(union ActionData *data);
#endif