+/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
+
+ action.h for the Openbox window manager
+ Copyright (c) 2003 Ben Jansens
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ See the COPYING file for a copy of the GNU General Public License.
+*/
+
#ifndef __action_h
#define __action_h
-#include "client.h"
+#include "misc.h"
+#include "frame.h"
+#include "parser/parse.h"
+
+struct _ObClient;
+
+typedef struct _ObAction ObAction;
/* These have to all have a Client* at the top even if they don't use it, so
that I can set it blindly later on. So every function will have a Client*
available (possibly NULL though) if it wants it.
*/
+typedef enum
+{
+ OB_CLIENT_ACTION_NO,
+ OB_CLIENT_ACTION_OPTIONAL,
+ OB_CLIENT_ACTION_ALWAYS
+} ObClientActionReq;
+
struct AnyAction {
- Client *c;
+ ObClientActionReq client_action;
+ struct _ObClient *c;
+ ObFrameContext context;
+ gboolean interactive;
+ gint x;
+ gint y;
+ gint button;
+};
+
+struct InteractiveAction {
+ struct AnyAction any;
+ gboolean final;
+ gboolean cancel;
+};
+
+struct InterDirectionalAction{
+ struct InteractiveAction inter;
+ ObDirection direction;
+ gboolean dialog;
+};
+
+struct DirectionalAction{
+ struct AnyAction any;
+ ObDirection direction;
};
struct Execute {
- Client *c;
+ struct AnyAction any;
char *path;
};
struct ClientAction {
- Client *c;
+ struct AnyAction any;
+};
+
+struct Activate {
+ struct AnyAction any;
+ gboolean here; /* bring it to the current desktop */
};
struct MoveResizeRelative {
- Client *c;
+ struct AnyAction any;
int delta;
};
struct SendToDesktop {
- Client *c;
- guint desktop;
+ struct AnyAction any;
+ guint desk;
+ gboolean follow;
};
-struct SendToNextPreviousDesktop {
- Client *c;
+struct SendToDesktopDirection {
+ struct InteractiveAction inter;
+ ObDirection dir;
gboolean wrap;
+ gboolean linear;
gboolean follow;
};
struct Desktop {
- Client *c;
+ struct InteractiveAction inter;
guint desk;
};
-struct NextPreviousDesktop {
- Client *c;
+struct Layer {
+ struct AnyAction any;
+ int layer; /* < 0 = below, 0 = normal, > 0 = above */
+};
+
+struct DesktopDirection {
+ struct InteractiveAction inter;
+ ObDirection dir;
gboolean wrap;
+ gboolean linear;
};
-struct Move {
- Client *c;
- int x;
- int y;
- gboolean final;
+struct MoveResize {
+ struct AnyAction any;
+ gboolean move;
+ gboolean keyboard;
};
-struct Resize {
- Client *c;
- int x;
- int y;
- gboolean final;
- Corner corner;
+struct ShowMenu {
+ struct AnyAction any;
+ char *name;
+};
+
+struct CycleWindows {
+ struct InteractiveAction inter;
+ gboolean linear;
+ gboolean forward;
+ gboolean dialog;
};
union ActionData {
struct AnyAction any;
+ struct InteractiveAction inter;
+ struct InterDirectionalAction interdiraction;
+ struct DirectionalAction diraction;
struct Execute execute;
struct ClientAction client;
+ struct Activate activate;
struct MoveResizeRelative relative;
struct SendToDesktop sendto;
- struct SendToNextPreviousDesktop sendtonextprev;
+ struct SendToDesktopDirection sendtodir;
struct Desktop desktop;
- struct NextPreviousDesktop nextprevdesktop;
- struct Move move;
- struct Resize resize;
+ struct DesktopDirection desktopdir;
+ struct MoveResize moveresize;
+ struct ShowMenu showmenu;
+ struct CycleWindows cycle;
+ struct Layer layer;
};
-typedef struct {
+struct _ObAction {
+ guint ref;
+
/* The func member acts like an enum to tell which one of the structs in
the data union are valid.
*/
void (*func)(union ActionData *data);
union ActionData data;
-} Action;
-
-Action *action_new(void (*func)(union ActionData *data));
+};
/* Creates a new Action from the name of the action
A few action types need data set after making this call still. Check if
action_execute - the path needs to be set
action_restart - the path can optionally be set
action_desktop - the destination desktop needs to be set
+ action_send_to_desktop - the destination desktop needs to be set
action_move_relative_horz - the delta
action_move_relative_vert - the delta
action_resize_relative_horz - the delta
action_resize_relative_vert - the delta
*/
-Action *action_from_string(char *name);
-void action_free(Action *a);
+
+ObAction* action_from_string(const gchar *name, ObUserAction uact);
+ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
+ ObUserAction uact);
+void action_ref(ObAction *a);
+void action_unref(ObAction *a);
+
+ObAction* action_copy(const ObAction *a);
+
+/*! Executes a list of actions.
+ @param c The client associated with the action. Can be NULL.
+ @param state The keyboard modifiers state at the time the user action occured
+ @param button The mouse button used to execute the action.
+ @param x The x coord at which the user action occured.
+ @param y The y coord at which the user action occured.
+ @param cancel If the action is cancelling an interactive action. This only
+ affects interactive actions, but should generally always be FALSE.
+ @param done If the action is completing an interactive action. This only
+ affects interactive actions, but should generally always be FALSE.
+*/
+void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
+ guint state, guint button, gint x, gint y,
+ gboolean cancel, gboolean done);
+
+#define action_run_mouse(a, c, n, s, b, x, y) \
+ action_run_list(a, c, n, s, b, x, y, FALSE, FALSE)
+
+#define action_run_interactive(a, c, s, n, d) \
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d)
+
+#define action_run_key(a, c, s, x, y) \
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE)
+
+#define action_run(a, c, s) \
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
+
+void action_run_string(const gchar *name, struct _ObClient *c);
/* Execute */
void action_execute(union ActionData *data);
+/* ActivateAction */
+void action_activate(union ActionData *data);
/* ClientAction */
void action_focus(union ActionData *data);
/* ClientAction */
/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
+void action_raiselower(union ActionData *data);
+/* ClientAction */
void action_raise(union ActionData *data);
/* ClientAction */
void action_lower(union ActionData *data);
/* ClientAction */
-void action_focusraise(union ActionData *data);
-/* ClientAction */
void action_close(union ActionData *data);
/* ClientAction */
void action_kill(union ActionData *data);
void action_toggle_maximize_vert(union ActionData *data);
/* SendToDesktop */
void action_send_to_desktop(union ActionData *data);
-/* SendToNextPreviousDesktop */
-void action_send_to_next_desktop(union ActionData *data);
-/* SendToNextPreviousDesktop */
-void action_send_to_previous_desktop(union ActionData *data);
+/* SendToDesktopDirection */
+void action_send_to_desktop_dir(union ActionData *data);
/* Desktop */
void action_desktop(union ActionData *data);
-/* NextPreviousDesktop */
-void action_next_desktop(union ActionData *data);
-/* NextPreviousDesktop */
-void action_previous_desktop(union ActionData *data);
-/* NextPreviousDesktop */
-void action_next_desktop_column(union ActionData *data);
-/* NextPreviousDesktop */
-void action_previous_desktop_column(union ActionData *data);
-/* NextPreviousDesktop */
-void action_next_desktop_row(union ActionData *data);
-/* NextPreviousDesktop */
-void action_previous_desktop_row(union ActionData *data);
+/* DesktopDirection */
+void action_desktop_dir(union ActionData *data);
+/* Any */
+void action_desktop_last(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
-/* Move */
-void action_move(union ActionData *data);
-/* Resize */
-void action_resize(union ActionData *data);
+/* MoveResize */
+void action_moveresize(union ActionData *data);
+/* Any */
+void action_reconfigure(union ActionData *data);
/* Execute */
void action_restart(union ActionData *data);
/* Any */
void action_exit(union ActionData *data);
+/* ShowMenu */
+void action_showmenu(union ActionData *data);
+/* CycleWindows */
+void action_cycle_windows(union ActionData *data);
+/* InterDirectionalAction */
+void action_directional_focus(union ActionData *data);
+/* DirectionalAction */
+void action_movetoedge(union ActionData *data);
+/* DirectionalAction */
+void action_growtoedge(union ActionData *data);
+/* Layer */
+void action_send_to_layer(union ActionData *data);
+/* Layer */
+void action_toggle_layer(union ActionData *data);
+/* Any */
+void action_toggle_show_desktop(union ActionData *data);
+/* Any */
+void action_show_desktop(union ActionData *data);
+/* Any */
+void action_unshow_desktop(union ActionData *data);
#endif