#include "keyboard.h"
#include "event.h"
#include "config.h"
+#include "mainloop.h"
#include <glib.h>
g_free(a);
}
+ObAction* action_copy(const ObAction *src)
+{
+ ObAction *a = action_new(src->func);
+
+ a->data = src->data;
+
+ /* deal with pointers */
+ if (a->func == action_execute || a->func == action_restart)
+ a->data.execute.path = g_strdup(a->data.execute.path);
+ else if (a->func == action_showmenu)
+ a->data.showmenu.name = g_strdup(a->data.showmenu.name);
+
+ return a;
+}
+
void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
+ (*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
+ (*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
+ (*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
+ (*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
+ (*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
+ (*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
+ (*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
+ (*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
void setup_action_desktop(ObAction **a, ObUserAction uact)
{
- (*a)->data.desktop.inter.any.interactive = TRUE;
+ (*a)->data.desktop.inter.any.interactive = FALSE;
}
void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
(*a)->data.cycle.inter.any.interactive = TRUE;
(*a)->data.cycle.linear = FALSE;
(*a)->data.cycle.forward = TRUE;
+ (*a)->data.cycle.dialog = TRUE;
}
void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
(*a)->data.cycle.inter.any.interactive = TRUE;
(*a)->data.cycle.linear = FALSE;
(*a)->data.cycle.forward = FALSE;
+ (*a)->data.cycle.dialog = TRUE;
}
void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.moveresize.move = TRUE;
(*a)->data.moveresize.keyboard =
- (uact == OB_USER_ACTION_KEYBOARD_KEY ||
+ (uact == OB_USER_ACTION_NONE ||
+ uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
}
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.moveresize.move = FALSE;
(*a)->data.moveresize.keyboard =
- (uact == OB_USER_ACTION_KEYBOARD_KEY ||
+ (uact == OB_USER_ACTION_NONE ||
+ uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
}
}
};
+/* only key bindings can be interactive. thus saith the xor.
+ because of how the mouse is grabbed, mouse events dont even get
+ read during interactive events, so no dice! >:) */
+#define INTERACTIVE_LIMIT(a, uact) \
+ if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
+ a->data.any.interactive = FALSE;
+
ObAction *action_from_string(const gchar *name, ObUserAction uact)
{
ObAction *a = NULL;
a = action_new(actionstrings[i].func);
if (actionstrings[i].setup)
actionstrings[i].setup(&a, uact);
- /* only key bindings can be interactive. thus saith the xor.
- because of how the mouse is grabbed, mouse events dont even get
- read during interactive events, so no dice! >:) */
- if (uact != OB_USER_ACTION_KEYBOARD_KEY)
- a->data.any.interactive = FALSE;
+ INTERACTIVE_LIMIT(a, uact);
break;
}
if (!exist)
if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
act->data.desktop.desk = parse_int(doc, n);
if (act->data.desktop.desk > 0) act->data.desktop.desk--;
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.desktop.inter.any.interactive =
+ parse_bool(doc, n);
} else if (act->func == action_send_to_desktop) {
if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
act->data.sendto.desk = parse_int(doc, n);
} else if (act->func == action_desktop_dir) {
if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
act->data.desktopdir.wrap = parse_bool(doc, n);
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.desktopdir.inter.any.interactive =
+ parse_bool(doc, n);
} else if (act->func == action_send_to_desktop_dir) {
if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
act->data.sendtodir.wrap = parse_bool(doc, n);
if ((n = parse_find_node("follow", node->xmlChildrenNode)))
act->data.sendtodir.follow = parse_bool(doc, n);
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.sendtodir.inter.any.interactive =
+ parse_bool(doc, n);
} else if (act->func == action_activate) {
if ((n = parse_find_node("here", node->xmlChildrenNode)))
act->data.activate.here = parse_bool(doc, n);
} else if (act->func == action_cycle_windows) {
if ((n = parse_find_node("linear", node->xmlChildrenNode)))
act->data.cycle.linear = parse_bool(doc, n);
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.cycle.dialog = parse_bool(doc, n);
+ } else if (act->func == action_directional_focus) {
+ if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+ act->data.cycle.dialog = parse_bool(doc, n);
}
}
+ INTERACTIVE_LIMIT(act, uact);
g_free(actname);
}
return act;
keyboard_interactive_grab(state, a->data.any.c, a);
}
- a->func(&a->data);
+ /* closing interactive actions are not queued */
+ if (!done)
+ ob_main_loop_queue_action(ob_main_loop, a);
+ else
+ a->func(&a->data);
}
}
}
+void action_run_string(const gchar *name, struct _ObClient *c)
+{
+ ObAction *a;
+ GSList *l;
+
+ a = action_from_string(name, OB_USER_ACTION_NONE);
+ g_assert(a);
+
+ l = g_slist_append(NULL, a);
+
+ action_run(l, c, 0);
+}
+
void action_execute(union ActionData *data)
{
GError *e = NULL;
}
}
- if (raise) {
- client_action_start(data);
- stacking_raise(CLIENT_AS_WINDOW(c));
- client_action_end(data);
- } else {
- client_action_start(data);
- stacking_lower(CLIENT_AS_WINDOW(c));
- client_action_end(data);
- }
+ action_run_string((raise ? "Raise" : "Lower"), c);
}
void action_raise(union ActionData *data)
void action_unshaderaise(union ActionData *data)
{
- if (data->client.any.c->shaded) {
- client_action_start(data);
- client_shade(data->client.any.c, FALSE);
- client_action_end(data);
- } else {
- client_action_start(data);
- stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
- client_action_end(data);
- }
+ if (data->client.any.c->shaded)
+ action_run_string("Unshade", data->client.any.c);
+ else
+ action_run_string("Raise", data->client.any.c);
}
void action_shadelower(union ActionData *data)
{
if (data->client.any.c->shaded)
- stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
- else {
- client_action_start(data);
- client_shade(data->client.any.c, TRUE);
- client_action_end(data);
- }
+ action_run_string("Lower", data->client.any.c);
+ else
+ action_run_string("Shade", data->client.any.c);
}
void action_lower(union ActionData *data)
client_action_start(data);
stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
client_action_end(data);
+
+ focus_order_to_bottom(data->client.any.c);
}
void action_close(union ActionData *data)
screen_set_desktop(first);
}
- if (data->inter.any.interactive && data->inter.final) {
+ if (!data->inter.any.interactive || data->inter.final) {
screen_desktop_popup(0, FALSE);
first = (unsigned) -1;
}
d = screen_cycle_desktop(data->desktopdir.dir,
data->desktopdir.wrap,
- data->sendtodir.linear,
+ data->desktopdir.linear,
data->desktopdir.inter.any.interactive,
data->desktopdir.inter.final,
data->desktopdir.inter.cancel);
if (!data->sendtodir.inter.any.interactive ||
- !data->sendtodir.inter.final)
+ !data->sendtodir.inter.final ||
+ data->sendtodir.inter.cancel)
{
screen_set_desktop(d);
}
data->sendtodir.inter.final,
data->sendtodir.inter.cancel);
if (!data->sendtodir.inter.any.interactive ||
- !data->sendtodir.inter.final)
+ !data->sendtodir.inter.final ||
+ data->sendtodir.inter.cancel)
{
client_set_desktop(c, d, data->sendtodir.follow);
if (data->sendtodir.follow)
void action_cycle_windows(union ActionData *data)
{
focus_cycle(data->cycle.forward, data->cycle.linear,
- data->cycle.inter.any.interactive,
+ data->cycle.dialog,
data->cycle.inter.final, data->cycle.inter.cancel);
}
void action_directional_focus(union ActionData *data)
{
focus_directional_cycle(data->interdiraction.direction,
- data->interdiraction.inter.any.interactive,
+ data->interdiraction.dialog,
data->interdiraction.inter.final,
data->interdiraction.inter.cancel);
}