-- Example Yoink Configuration File
--- ex:ft=lua ts=4 sw=4 tw=75
print "loading default settings..."
--- Set the level of detail to use when drawing scenes. This can be 1, 2 or
--- 3, where 1 shows the least amount of detail and 3 draws the scene with
--- the most detail. Lower levels of detail may improve performance on
--- slower machines.
+-- Set the level of detail to use when drawing scenes. This can be 1, 2 or 3,
+-- where 1 shows the least amount of detail and 3 draws the scene with the
+-- most detail. Lower levels of detail may improve performance on slower
+-- machines.
-detail = 3
+detail = 3
--- Set the number of times each second the physics state will be updated.
--- The quality of the physics simulation will increase as you increase this
--- value, but the processor will be taxed more. Errors could be introduced
--- in the game with extremely low values.
+-- Set the number of times each second the physics state will be updated. The
+-- quality of the physics simulation will increase as you increase this value,
+-- but the processor will be taxed more. Errors could be introduced in the
+-- game with extremely low values.
-timestep = 80
+timestep = 100
-- Set the target number of frames that should be drawn per second. The
-- smoothness of the animation increases as you increase this value. You
--- probably want to set this somewhere in the 25-85 range, depending on how
--- much work you want your computer to do. For example, if you're on
--- battery power, you might prefer 25 which is still reasonably smooth and
--- will decrease battery drain significantly. You can also set this to a
--- very high number to effectively draw as many frames as possible, but
--- your actual framerate might be limited by the refresh rate of your
--- display--use the swapcontrol setting to enable or disable this behavior.
--- You can determine your actual framerate with the showfps option.
+-- probably want to set this somewhere in the 25-200 range, depending on how
+-- much work you want your computer to do. For example, if you're on battery
+-- power, you might prefer 25 which is still reasonably smooth and will
+-- decrease battery drain significantly. You can also set this to an
+-- arbitrarily high number to effectively draw as many frames as possible, but
+-- your actual framerate might be limited by the refresh rate of your display;
+-- use the swapcontrol setting to enable or disable this behavior. You can
+-- determine your actual framerate with the showfps option.
-framerate = 50
+framerate = 60
--- Set this to print the current actual framerate to the console each
--- second.
+-- Set this to show the current frames per second in the window caption.
-showfps = false
+showfps = false
--- Set this to run the game in full-screen mode. The default behavior is
--- to run the game in a window.
+-- Set this to run the game in full-screen mode. The default behavior is to
+-- run the game in a window.
-fullscreen = false
+fullscreen = false
-- If the game is running in a window, set this to also make the window
--- resizable. This has no effective if the fullscreen option is true.
+-- resizable. This has no effective if the fullscreen option is set.
-resizable = true
+resizable = true
--- Set the screen resolution or size of the window. The value is an array
--- with three number elements representing the width, height, and bits per
--- pixel that make up the video mode. If the fullscreen option is set, the
--- default behavior is to pick a native resolution. You can use the
--- videomode to override the default resolution. If the fullscreen option
--- is false, videomode will determine the size of the window.
+-- Set the display resolution or size of the viewing window. If left at the
+-- default value (a function), the video mode will only be set if we're not in
+-- fullscreen. That way, a native resolution will be used.
---videomode = {800, 600}
+videomode = function()
+ if not fullscreen then return {800, 600} end
+end
--- Set this to make the cursor remain visible as you mouse over the view of
--- the game.
-
-showcursor = true
-
--- Set this to use double-buffering to improve animation quality. You
--- should usually leave this as true.
+-- Set this to use double-buffering to improve animation quality. You really
+-- don't want to turn this off.
doublebuffer = true
-- Set this to sync with the refresh rate of your display. Your framerate
--- will be limited to the refresh rate, but you may experience fewer ugly
--- "artifacts" caused by the game animation.
+-- will be limited to the refresh rate, but you may experience less tearing
+-- caused by the display vertical refresh. On the other hand, you might
+-- experience worse tearing, depending on your setup. Try it both ways.
+
+swapcontrol = false
+
+-- Set this to the number of FSAA samples to perform. This will smooth out
+-- jagged lines but may reduce framerates on slow hardware. Possible values
+-- depend on your video card and drivers, but typical values include 1, 2, 4,
+-- and higher powers of two. Set to 0 to disable FSAA.
+
+multisamples = 0
+
+-- Set the level of log detail that will be output to the console. Possible
+-- values are:
+-- 0 nothing
+-- 1 errors
+-- 2 warnings
+-- 3 info
+-- 4 debug messages
-swapcontrol = true
+loglevel = 2
--- Set the level of log detail that will be printed to the console.
--- Possible values are:
--- 0 print nothing
--- 1 errors only
--- 2 include warnings
--- 3 print everything, including debug messages
-loglevel = 2
+-- vi:ft=lua