- imlib_context_set_drawable(panel->main_win);
- imlib_render_image_on_drawable(traywin->x, traywin->y);
- imlib_context_set_drawable(systray.area.pix.pmap);
- imlib_render_image_on_drawable(traywin->x-systray.area.posx, traywin->y-systray.area.posy);
-
- //TODO: in real_transparency mode imlib_render_image_on_drawable does not the right thing, because
- // it overlays the pixmap with the background of the systray, which is itself transparent. Therefore
- // the icons are not opaque, although they should be...
- // A better solution would be to render them with XRenderComposite and PixtOpOver, but then completely
- // transparent icons do not appear transparent (i do not know why)
-// imlib_free_pixmap_and_mask(pix_image);
-// Picture pict_image = XRenderCreatePicture(server.dsp, test, XRenderFindStandardFormat(server.dsp, PictStandardARGB32), 0, 0);
-// Picture pict_panel = XRenderCreatePicture(server.dsp, panel->main_win, XRenderFindVisualFormat(server.dsp, server.visual), 0, 0);
-// Picture pict_systray = XRenderCreatePicture(server.dsp, systray.area.pix.pmap, XRenderFindVisualFormat(server.dsp, server.visual), 0, 0);
-// XRenderComposite(server.dsp, PictOpOver, pict_image, None, pict_panel, 0, 0, 0, 0, traywin->x, traywin->y, traywin->width, traywin->height);
-// XRenderComposite(server.dsp, PictOpOver, pict_image, None, pict_systray, 0, 0, 0, 0, traywin->x-systray.area.posx, traywin->y-systray.area.posy, traywin->width, traywin->height);
-// XFreePixmap(server.dsp, test);
-// XRenderFreePicture(server.dsp, pict_image);
-// XRenderFreePicture(server.dsp, pict_panel);
-// XRenderFreePicture(server.dsp, pict_systray);
- imlib_free_image();
+ XCopyArea(server.dsp, render_background, systray.area.pix, server.gc, traywin->x-systray.area.posx, traywin->y-systray.area.posy, traywin->width, traywin->height, traywin->x-systray.area.posx, traywin->y-systray.area.posy);
+ render_image(systray.area.pix, traywin->x-systray.area.posx, traywin->y-systray.area.posy, traywin->width, traywin->height);
+ XCopyArea(server.dsp, systray.area.pix, panel->main_win, server.gc, traywin->x-systray.area.posx, traywin->y-systray.area.posy, traywin->width, traywin->height, traywin->x, traywin->y);
+ imlib_free_image_and_decache();
+ XFreePixmap(server.dsp, tmp_pmap);
+ imlib_context_set_visual(server.visual);
+ imlib_context_set_colormap(server.colormap);
+
+ if (traywin->damage)
+ XDamageSubtract(server.dsp, traywin->damage, None, None);
+ XFlush(server.dsp);
+}
+
+
+void systray_render_icon(TrayWindow* traywin)
+{
+ if (server.real_transparency || systray.alpha != 100 || systray.brightness != 0 || systray.saturation != 0) {
+ // wine tray icons update whenever mouse is over them, so we limit the updates to 50 ms
+ if (traywin->render_timeout == 0)
+ traywin->render_timeout = add_timeout(50, 0, systray_render_icon_now, traywin);
+ }
+ else {
+ // comment by andreas: I'm still not sure, what exactly we need to do here... Somehow trayicons which do not
+ // offer the same depth as tint2 does, need to draw a background pixmap, but this cannot be done with
+ // XCopyArea... So we actually need XRenderComposite???
+// Pixmap pix = XCreatePixmap(server.dsp, server.root_win, traywin->width, traywin->height, server.depth);
+// XCopyArea(server.dsp, panel->temp_pmap, pix, server.gc, traywin->x, traywin->y, traywin->width, traywin->height, 0, 0);
+// XSetWindowBackgroundPixmap(server.dsp, traywin->id, pix);
+ XClearArea(server.dsp, traywin->tray_id, 0, 0, traywin->width, traywin->height, True);
+ }