- long colorBuffer[4]; // rgba
- long frameBuffer;
- bool doubleBuffer;
- long depthBuffer;
- long stencilBuffer;
- long accumBuffer[4]; // rgba
- bool stereo;
- long multisampleBuffers;
- long multisampleSamples;
- bool swapControl;
- bool hardwareonly;
+ long colorBuffer[4]; // rgba
+ long frameBuffer;
+ bool doubleBuffer;
+ long depthBuffer;
+ long stencilBuffer;
+ long accumBuffer[4]; // rgba
+ bool stereo;
+ long multisampleBuffers;
+ long multisampleSamples;
+ bool swapControl;
+ bool hardwareonly;