- Layer_Icon, /*!< 0 - iconified windows, in any order at all */
- Layer_Desktop, /*!< 1 - desktop windows */
- Layer_Below, /*!< 2 - normal windows w/ below */
- Layer_Normal, /*!< 3 - normal windows */
- Layer_Above, /*!< 4 - normal windows w/ above */
- Layer_Top, /*!< 5 - always-on-top-windows (docks?) */
- Layer_Fullscreen, /*!< 6 - fullscreeen windows */
- Layer_Internal /*!< 7 - openbox windows/menus */
-} StackLayer;
-
-/* list of Client*s in stacking order from highest to lowest */
-extern GList *stacking_list;
-
-/*! Sets the client stacking list on the root window from the
- stacking_clientlist */
-void stacking_set_list();
-
-/*! Raises a client window above all others in its stacking layer
- raiseWindow has a couple of constraints that lowerWindow does not.<br>
- 1) raiseWindow can be called after changing a Client's stack layer, and
- the list will be reorganized properly.<br>
- 2) raiseWindow guarantees that XRestackWindows() will <i>always</i> be
- called for the specified client.
+ OB_STACKING_LAYER_INVALID,
+ OB_STACKING_LAYER_DESKTOP, /*!< 0 - desktop windows */
+ OB_STACKING_LAYER_BELOW, /*!< 1 - normal windows w/ below */
+ OB_STACKING_LAYER_NORMAL, /*!< 2 - normal windows */
+ OB_STACKING_LAYER_ABOVE, /*!< 3 - normal windows w/ above */
+ OB_STACKING_LAYER_FULLSCREEN, /*!< 4 - fullscreeen windows */
+ OB_STACKING_LAYER_INTERNAL, /*!< 5 - openbox windows/menus */
+ OB_NUM_STACKING_LAYERS
+} ObStackingLayer;
+
+/* list of ObWindow*s in stacking order from highest to lowest */
+extern GList *stacking_list;
+/* list of ObWindow*s in stacking order from lowest to highest */
+extern GList *stacking_list_tail;
+
+/*! Sets the window stacking list on the root window from the
+ stacking_list */
+void stacking_set_list(void);
+
+void stacking_add(struct _ObWindow *win);
+void stacking_add_nonintrusive(struct _ObWindow *win);
+#define stacking_remove(win) stacking_list = g_list_remove(stacking_list, win);
+
+/*! Raises a window above all others in its stacking layer */
+void stacking_raise(struct _ObWindow *window);
+
+/*! Temporarily raises a window above all others */
+void stacking_temp_raise(struct _ObWindow *window);
+
+/*! Restores any temporarily raised windows to their correct place */
+void stacking_restore(void);
+
+/*! Lowers a window below all others in its stacking layer */
+void stacking_lower(struct _ObWindow *window);
+
+/*! Moves a window below another if its in the same layer.
+ This function does not enforce stacking rules IRT transients n such, and so
+ it should really ONLY be used to restore stacking orders from saved sessions