- /* set up the work areas to be full screen */
- for (i = 0; i < screen_num_monitors; ++i)
- for (j = 0; j < screen_num_desktops; ++j) {
- dims[(i * screen_num_desktops + j) * 4+0] = monitor_area[i].x;
- dims[(i * screen_num_desktops + j) * 4+1] = monitor_area[i].y;
- dims[(i * screen_num_desktops + j) * 4+2] = monitor_area[i].width;
- dims[(i * screen_num_desktops + j) * 4+3] = monitor_area[i].height;
- }
-
- /* calculate the work areas from the struts */
- for (i = 0; i < screen_num_monitors; ++i)
- for (j = 0; j < screen_num_desktops; ++j) {
- gint l = 0, r = 0, t = 0, b = 0;
-
- /* only add the strut to the area if it touches the monitor */
-
- for (sit = struts_left; sit; sit = g_slist_next(sit)) {
- ObScreenStrut *s = sit->data;
- if ((s->desktop == j || s->desktop == DESKTOP_ALL) &&
- STRUT_LEFT_ON_MONITOR(s->strut, i))
- l = MAX(l, s->strut->left);
- }
- for (sit = struts_top; sit; sit = g_slist_next(sit)) {
- ObScreenStrut *s = sit->data;
- if ((s->desktop == j || s->desktop == DESKTOP_ALL) &&
- STRUT_TOP_ON_MONITOR(s->strut, i))
- t = MAX(t, s->strut->top);
- }
- for (sit = struts_right; sit; sit = g_slist_next(sit)) {
- ObScreenStrut *s = sit->data;
- if ((s->desktop == j || s->desktop == DESKTOP_ALL) &&
- STRUT_RIGHT_ON_MONITOR(s->strut, i))
- r = MAX(r, s->strut->right);
- }
- for (sit = struts_bottom; sit; sit = g_slist_next(sit)) {
- ObScreenStrut *s = sit->data;
- if ((s->desktop == j || s->desktop == DESKTOP_ALL) &&
- STRUT_BOTTOM_ON_MONITOR(s->strut, i))
- b = MAX(b, s->strut->bottom);
- }
-
- if (l) l += RECT_LEFT (monitor_area[screen_num_monitors])
- - RECT_LEFT (monitor_area[i]);
- if (t) t += RECT_TOP (monitor_area[screen_num_monitors])
- - RECT_TOP (monitor_area[i]);
- if (r) r -= RECT_RIGHT (monitor_area[screen_num_monitors])
- - RECT_RIGHT (monitor_area[i]);
- if (b) b -= RECT_BOTTOM(monitor_area[screen_num_monitors])
- - RECT_BOTTOM(monitor_area[i]);
-
- /* based on these margins, set the work area for the
- monitor/desktop */
- dims[(i * screen_num_desktops + j) * 4 + 0] += l;
- dims[(i * screen_num_desktops + j) * 4 + 1] += t;
- dims[(i * screen_num_desktops + j) * 4 + 2] -= l + r;
- dims[(i * screen_num_desktops + j) * 4 + 3] -= t + b;
- }