+void grab_startup(gboolean reconfig);
+void grab_shutdown(gboolean reconfig);
+
+ObtIC *grab_input_context(void);
+
+gboolean grab_keyboard_full(gboolean grab);
+/*! @param confine If true the pointer is confined to the screen */
+gboolean grab_pointer_full(gboolean grab, gboolean owner_events,
+ gboolean confine, ObCursor cur);
+gint grab_server(gboolean grab);
+
+#define grab_keyboard() grab_keyboard_full(TRUE)
+#define ungrab_keyboard() grab_keyboard_full(FALSE)
+#define grab_pointer(o,c,u) grab_pointer_full(TRUE, (o), (c), (u))
+#define ungrab_pointer() grab_pointer_full(FALSE, FALSE, FALSE, OB_CURSOR_NONE)
+
+gboolean grab_on_keyboard(void);
+gboolean grab_on_pointer(void);
+
+void grab_button_full(guint button, guint state, Window win, guint mask,
+ gint pointer_mode, ObCursor cursor);
+void ungrab_button(guint button, guint state, Window win);
+
+void grab_key(guint keycode, guint state, Window win, gint keyboard_mode);
+
+void ungrab_all_keys(Window win);