-/*! Raises the client to the top of its stacking layer
- Normally actions call to the client_* functions to make stuff go, but this
- one is an exception. It just fires off an action, which will be queued.
- This is because stacking order rules can be changed by focus state, and so
- any time focus changes you have to wait for it to complete before you can
- properly restart windows. As such, this only queues an action for later
- execution, once the focus change has gone through.
-*/
-void client_raise(ObClient *self);
-
-/*! Lowers the client to the bottom of its stacking layer
- Normally actions call to the client_* functions to make stuff go, but this
- one is an exception. It just fires off an action, which will be queued.
- This is because stacking order rules can be changed by focus state, and so
- any time focus changes you have to wait for it to complete before you can
- properly restart windows. As such, this only queues an action for later
- execution, once the focus change has gone through.
-*/
-void client_lower(ObClient *self);
-