-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
#ifndef _SCENE_HH_
#define _SCENE_HH_
+#include <list>
#include <string>
#include <boost/shared_ptr.hpp>
#include <Moof/Cullable.hh>
#include <Moof/Drawable.hh>
#include <Moof/Resource.hh>
+#include <Moof/Script.hh>
class Character;
+namespace Mf {
+class Settings;
+}
+
class Scene;
typedef boost::shared_ptr<Scene> SceneP;
public:
- Scene(const std::string& name);
+ explicit Scene(const std::string& name);
static SceneP alloc(const std::string& name)
{
return SceneP(new Scene(name));
}
+ Mf::Script::Result load(Mf::Settings& settings, Mf::Script& script);
+
void draw(Mf::Scalar alpha) const;
void drawIfVisible(Mf::Scalar alpha, const Mf::Frustum& frustum) const;
+ Mf::Scalar getZCoord(const Mf::Vector2& position) const;
+
+ bool castRay(const Mf::Ray<2>& ray,
+ std::list<Mf::Ray<2>::Contact>& hits) const;
bool checkForCollision(Character& character);
- static std::string getPath(const std::string& name);
+ static bool getPath(std::string& name);
};
#endif // _SCENE_HH_
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-