OPENGL_ORDINAL_FUNC(void, TexCoord, 3);
OPENGL_ORDINAL_FUNC(void, TexCoord, 4);
+OPENGL_GENERIC_FUNC(void, Rect, S4);
+OPENGL_GENERIC_FUNC(void, Rect, V4);
+
#if USE_DOUBLE_PRECISION
inline void glGetScalar(GLenum a, GLscalar* b) { glGetDoublev(a, b); }