}
void Frustum::init(const Matrix4& modelview, Scalar fovy, Scalar aspect,
- Scalar near, Scalar far)
+ Scalar abutting, Scalar distant)
{
Matrix4 projection;
- cml::matrix_perspective_yfov_RH(projection, fovy, aspect, near, far,
+ cml::matrix_perspective_yfov_RH(projection, fovy, aspect, abutting, distant,
cml::z_clip_neg_one);
init(modelview, projection);