#include <Moof/Aabb.hh>
#include <Moof/Cullable.hh>
#include <Moof/Drawable.hh>
+#include <Moof/Sphere.hh>
namespace Mf {
+class Entity;
+typedef boost::shared_ptr<Entity> EntityP;
+
+class Camera;
+
+
/**
- * Interface for game objects that can be drawn to the screen and half a
+ * Interface for game objects that can be drawn to the screen and have a
* specified size.
*/
class Entity : public Drawable, public Cullable
{
public:
+ inline virtual ~Entity() {}
+
const Aabb& getAabb() const
{
return aabb_;
}
+ const Sphere& getSphere() const
+ {
+ return sphere_;
+ }
+
+ virtual void drawIfVisible(Scalar alpha, const Camera& cam) const
+ {
+ if (isVisible(cam)) draw(alpha);
+ }
+
protected:
- Aabb aabb_;
+ Aabb aabb_;
+ Sphere sphere_;
};
-typedef boost::shared_ptr<Entity> EntityPtr;
-
} // namespace Mf