#ifndef _MOOF_CAMERA_HH_
#define _MOOF_CAMERA_HH_
+#include <Moof/Event.hh>
+#include <Moof/Frustum.hh>
+#include <Moof/Math.hh>
+#include <Moof/RigidBody.hh>
+
namespace Mf {
-class Camera
+class Camera : public RigidBody3
{
public:
+
+ Camera()
+ {
+ mState.init();
+ mPrevState.init();
+
+ cml::quaternion_rotation_world_y(mState.orientation, SCALAR(0.0));
+ }
+
+ void setPosition(const Vector3& position);
+ void setRotation(const Quaternion& rotation);
+
+ void lookAt(const Vector3& point);
+
+ void setProjection(const Matrix4& projection);
+ void setProjection(Scalar fovy, Scalar aspect, Scalar near, Scalar far);
+
+ const Matrix4& getModelview() const
+ {
+ return mModelview;
+ }
+
+ const Matrix4& getProjection() const
+ {
+ return mProjection;
+ }
+
+ const Frustum& getFrustum() const
+ {
+ return mFrustum;
+ }
+
+
+ void uploadToGL(Scalar alpha = 0) const;
+
+ void update(Scalar t, Scalar dt);
+ void draw(Scalar alpha = 0) const;
+ void handleEvent(const Event& event);
+
private:
+
+ void calculate(Scalar alpha) const;
+
+ mutable Matrix4 mModelview;
+ Matrix4 mProjection;
+
+ mutable Frustum mFrustum;
};