-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
#include "Aabb.hh"
-#include "Frustum.hh"
-#include "OpenGL.hh"
-#include "Texture.hh"
+#include "Script.hh"
namespace Mf {
-void Aabb::getOctant(Aabb& octant, int num) const
-{
- Vector3 mid = getCenter();
-
- switch (num)
- {
- case 0:
- octant.init(Vector3(min[0], min[1], mid[2]),
- Vector3(mid[0], mid[1], max[2]));
- break;
- case 1:
- octant.init(Vector3(mid[0], min[1], mid[2]),
- Vector3(max[0], mid[1], max[2]));
- break;
- case 2:
- octant.init(mid, max);
- break;
- case 3:
- octant.init(Vector3(min[0], mid[1], mid[2]),
- Vector3(mid[0], max[1], max[2]));
- break;
- case 4:
- octant.init(min, mid);
- break;
- case 5:
- octant.init(Vector3(mid[0], min[1], min[2]),
- Vector3(max[0], mid[1], mid[2]));
- break;
- case 6:
- octant.init(Vector3(mid[0], mid[1], min[2]),
- Vector3(max[0], max[1], mid[2]));
- break;
- case 7:
- octant.init(Vector3(min[0], mid[1], min[2]),
- Vector3(mid[0], max[1], mid[2]));
- break;
- }
-}
-
-
-void Aabb::getCorners(Vector3 corners[8]) const
+void importAabbClass(Script& script)
{
- corners[0][0] = min[0]; corners[0][1] = min[1]; corners[0][2] = max[2];
- corners[1][0] = max[0]; corners[1][1] = min[1]; corners[1][2] = max[2];
- corners[2][0] = max[0]; corners[2][1] = max[1]; corners[2][2] = max[2];
- corners[3][0] = min[0]; corners[3][1] = max[1]; corners[3][2] = max[2];
- corners[4][0] = min[0]; corners[4][1] = min[1]; corners[4][2] = min[2];
- corners[5][0] = max[0]; corners[5][1] = min[1]; corners[5][2] = min[2];
- corners[6][0] = max[0]; corners[6][1] = max[1]; corners[6][2] = min[2];
- corners[7][0] = min[0]; corners[7][1] = max[1]; corners[7][2] = min[2];
}
-
-void Aabb::encloseVertices(const Vector3 vertices[], unsigned count)
-{
- min = vertices[0];
- max = vertices[0];
-
- for (unsigned i = 1; i < count; ++i)
- {
- if (vertices[i][0] < min[0]) min[0] = vertices[i][0];
- if (vertices[i][0] > max[0]) max[0] = vertices[i][0];
- if (vertices[i][1] < min[1]) min[1] = vertices[i][1];
- if (vertices[i][1] > max[1]) max[1] = vertices[i][1];
- if (vertices[i][2] < min[2]) min[2] = vertices[i][2];
- if (vertices[i][2] > max[2]) max[2] = vertices[i][2];
- }
-}
-
-
-void Aabb::draw(Scalar alpha) const
-{
- Scalar vertices[] = {min[0], min[1], min[2],
- min[0], max[1], min[2],
- max[0], max[1], min[2],
- max[0], min[1], min[2],
- min[0], max[1], max[2],
- min[0], min[1], max[2],
- max[0], min[1], max[2],
- max[0], max[1], max[2]};
-
- GLubyte indices[] = {0, 1, 2, 3,
- 1, 2, 7, 4,
- 3, 0, 5, 6,
- 2, 3, 6, 7,
- 5, 0, 1, 4,
- 4, 5, 6, 7};
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(3, GL_SCALAR, 0, vertices);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- Texture::resetBind();
-
- glDrawElements(GL_QUADS, sizeof(indices), GL_UNSIGNED_BYTE, indices);
-
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- //glDisableClientState(GL_VERTEX_ARRAY);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-}
-
-bool Aabb::isVisible(const Frustum& frustum) const
-{
- return frustum.contains(*this);
-}
-
-
-} // namespace Mf
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
+} // namepsace Mf