-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
#ifndef _HUD_HH_
#define _HUD_HH_
* Heads-up Display
*/
-#include <Moof/Drawable.hh>
-#include <Moof/Math.hh>
-#include <Moof/Rectangle.hh>
-#include <Moof/Tilemap.hh>
+#include <moof/drawable.hh>
+#include <moof/math.hh>
+//#include <moof/rectangle.hh>
+#include <moof/texture.hh>
+#include <moof/view.hh>
+#include "GameState.hh"
-class ProgressBar : public Mf::Drawable
+
+class rectangle;
+
+// TODO this stuff is still just hacked up
+
+class ProgressBar : public moof::drawable
{
public:
- ProgressBar(const Mf::Tilemap& tilemap, Mf::Tilemap::Index index);
+ ProgressBar(const moof::texture& tilemap, int index);
- void resize(const Mf::Rectangle& rect);
+ void resize(const moof::rectangle& rect);
- void setProgress(Mf::Scalar progress);
+ void setProgress(moof::scalar progress);
- void draw(Mf::Scalar alpha = 0.0) const;
+ void draw(moof::scalar alpha = 0.0) const;
private:
- Mf::Scalar progress_;
+ moof::scalar mProgress;
- Mf::Vector2 vertices_[8];
- Mf::Scalar width_;
+ moof::vector2 mVertices[8];
+ moof::scalar mWidth;
- Mf::Tilemap tilemap_;
- Mf::Scalar texCoords_[8];
- Mf::Scalar midCoords_[2];
+ moof::texture mTilemap;
+ moof::scalar mTexCoords[8];
+ moof::scalar mMidCoords[2];
};
-class Hud : public Mf::Drawable
+class Hud;
+typedef boost::shared_ptr<Hud> HudP;
+
+class Hud : public moof::view
{
public:
- Hud();
+ static HudP alloc(GameState& state)
+ {
+ return HudP(new Hud(state));
+ }
+ Hud(GameState& state);
+
- inline void setBar1Progress(Mf::Scalar progress)
+ void setBar1Progress(moof::scalar progress)
{
// pass through
- bar1_.setProgress(progress);
+ mBar1.setProgress(progress);
}
- inline void setBar2Progress(Mf::Scalar progress)
+ void setBar2Progress(moof::scalar progress)
{
// pass through
- bar2_.setProgress(progress);
+ mBar2.setProgress(progress);
}
void setNumber(unsigned value);
void resize(int width, int height);
- void draw(Mf::Scalar alpha = 0.0) const;
+ void update(moof::scalar t, moof::scalar dt);
+ void draw(moof::scalar alpha = 0.0) const;
+ bool handle_event(const moof::event& event);
private:
- ProgressBar bar1_;
- ProgressBar bar2_;
+ GameState& state_;
- unsigned number_;
- Mf::Tilemap font_;
+ ProgressBar mBar1;
+ ProgressBar mBar2;
- Mf::Matrix4 projection_;
+ unsigned mNumber;
+ moof::texture mFont;
+
+ moof::matrix4 mProjection;
};
#endif // _HUD_HH_
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-