-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
#ifndef _GAMESTATE_HH_
#define _GAMESTATE_HH_
/**
- * @file GameState.hh
+ * \file GameState.hh
* The data.
*/
+#include <string>
+#include <vector>
+
#include <boost/shared_ptr.hpp>
-#include <Moof/Camera.hh>
-#include <Moof/Interpolator.hh>
-#include <Moof/Script.hh>
+#include <moof/camera.hh>
+#include <moof/interpolator.hh>
+#include <moof/script.hh>
#include "Character.hh"
#include "Heroine.hh"
struct GameState
{
- Mf::Script script;
+ moof::script script;
std::vector<std::string> sceneList;
- HeroineP heroine;
- SceneP scene;
+ HeroineP heroine;
+ SceneP scene;
- Mf::PolynomialInterpolator<5> interp;
+ moof::lerp_scalar interp;
- Mf::Camera camera;
+ moof::camera camera;
};
#endif // _GAMESTATE_HH_
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-