-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2011, Charles McGarvey [*****************************
+**] All rights reserved.
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+*****************************************************************************/
#ifndef _CHARACTER_HH_
#define _CHARACTER_HH_
+#include <string>
+
#include <boost/shared_ptr.hpp>
-#include <Moof/Animation.hh>
-#include <Moof/Entity.hh>
-#include <Moof/Event.hh>
-#include <Moof/Math.hh>
-#include <Moof/Octree.hh>
-#include <Moof/Physics.hh>
-#include <Moof/Tilemap.hh>
+#include <moof/aabb.hh>
+#include <moof/entity.hh>
+#include <moof/math.hh>
+#include <moof/rigid_body.hh>
+#include <moof/sphere.hh>
+#include <moof/sprite.hh>
+
+#include "Animation.hh"
+class Character;
+typedef boost::shared_ptr<Character> CharacterP;
+
/**
* Parent class of animate objects with "personalities." This basically
* includes the heroine herself and the bad guys.
*/
-
-class Character : public Mf::Entity
+class Character : public moof::rigid_body2
{
public:
- struct Derivative
- {
- Mf::Vector2 velocity;
- Mf::Vector2 force;
-
- Derivative operator*(Mf::Scalar dt) const
- {
- Derivative derivative;
- derivative.velocity = dt * velocity;
- derivative.force = dt * force;
- return derivative;
- }
-
- Derivative operator+(const Derivative& other) const
- {
- Derivative derivative;
- derivative.velocity = velocity + other.velocity;
- derivative.force = force + other.force;
- return derivative;
- }
- };
-
- struct State
- {
- // primary
-
- Mf::Vector2 position;
- Mf::Vector2 momentum;
- Mf::Vector2 force;
-
- // secondary
-
- Mf::Vector2 velocity;
-
- // constant
-
- Mf::Scalar mass;
- Mf::Scalar inverseMass;
-
-
- void getDerivative(Derivative& derivative, Mf::Scalar t) const
- {
- //derivative.velocity = Mf::Vector2(0.0, 0.0);
- //derivative.force = Mf::Vector2(0.0, 0.0);
- derivative.velocity = velocity;
- derivative.force = force;
- }
-
- void recalculate()
- {
- velocity = momentum * inverseMass;
- }
-
- void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
- {
- position += dt * derivative.velocity;
- momentum += dt * derivative.force;
- recalculate();
- }
-
- State operator*(Mf::Scalar scalar) const
- {
- State state = *this;
- state.position *= scalar;
- state.momentum *= scalar;
- state.recalculate();
- return state;
- }
-
- State operator+(State state) const
- {
- State newState = *this;
- newState.position += state.position;
- newState.momentum += state.momentum;
- newState.recalculate();
- return newState;
- }
- };
-
-
Character(const std::string& name);
- virtual ~Character();
-
- void update(Mf::Scalar t, Mf::Scalar dt);
- void handleEvent(const Mf::Event& event);
- void draw(Mf::Scalar alpha) const;
-
- Mf::Tilemap& getTilemap();
- Mf::Animation& getAnimation();
+ virtual ~Character() {}
- State previous;
- State current;
+ virtual void update(moof::scalar t, moof::scalar dt);
+ virtual void draw(moof::scalar alpha) const;
- stlplus::ntree<Mf::OctreeNode>::iterator treeNode;
+ void addImpulse(moof::vector2 impulse);
+ void addForce(moof::vector2 force);
+ void setPosition(moof::vector2 position);
-private:
+ //virtual int getOctant(const moof::Aabb<3>& aabb) const;
- void updateContainers();
-
- static const Mf::Scalar z = 96.0;
-
- Mf::Tilemap tilemap_;
- Mf::Animation animation_;
+ moof::sprite tilemap;
+ Animation animation;
};
-typedef boost::shared_ptr<Character> CharacterPtr;
-
-
-inline Character::State operator*(Mf::Scalar scalar, const Character::State& state)
-{
- Character::State newState = state;
- newState.position *= scalar;
- newState.momentum *= scalar;
- newState.recalculate();
- return newState;
-}
-
#endif // _CHARACTER_HH_
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-