-- Example Yoink Configuration File
--- vim: ft=lua
+-- vim: ft=lua ts=4
-print "loading yoinkrc..."
+print "loading default settings..."
-- Set the level of detail to use when drawing scenes. This can be 1, 2 or
-- 3, where 1 shows the least amount of detail and 3 draws the scene with
-- the most detail.
-detail = 3
+detail = 3
--- Set the amount of time in seconds between each update of the physics
--- state. A value of 100 or higher is ideal for accurate physics
--- approximations. Values that are much lower cause the CPU to do less
--- work, but accuracy will suffer. Errors could be introduced in the game
--- with extremely low values.
+-- Set the number of times each second the physics state will be updated. A
+-- value of 100 or higher is ideal for accurate physics approximations. Values
+-- that are much lower cause the CPU to do less work, but accuracy will suffer.
+-- Errors could be introduced in the game with extremely low values.
-timestep = 80
+timestep = 80
-- Set the maximum number of frames that can be drawn per second. A value
-- of 50 is pretty good. If your computer is really old, you can get away
-- not be able to update the physics on schedule which could actually
-- significantly lower the quality of the animation.
-maxfps = 40
+maxfps = timestep / 2
-- Set whether or not to print the current actual framerate to the console.
-printfps = false
+printfps = false
-- Set whether or not the game will run in full-screen mode. If false, the
-- game will run in a window.
-fullscreen = false
+fullscreen = false
-- If the game is running in a window, set whether or not the window will
-- be resizable.
-resizable = true
+resizable = true
-- Set the resolution or size of the window. The value is an array with
-- three number elements representing the width, height, and bits per pixel
-- that make up the video mode. A typical value is 800,600 for a size of
-- 800x600 pixels with millions of colors (the third number is optional).
-videomode = {1024, 786}
+videomode = {1024, 786}
-- Set whether or not the cursor will be visible when you mouse over the
-- display of the game.
-showcursor = true
+showcursor = false
-- Set whether or not the drawing should use two buffers. This results in
-- a higher quality animation. You should usually leave this as true.
-doublebuffer = true
+doublebuffer = true
-- Set whether or not to sync with the display in order to reduce
-- distortion.
-swapcontrol = true
+swapcontrol = true